Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 7760053" data-attributes="member: 6787503"><p>So the higher degree of success the higher your placement in the order, yes? That sure sounds like you have a goal of high placement to me. If the goal, as you say, is only to have the potential to act, then a roll wouldn't be required. Everyone in the combat has the potential to act, so there is no uncertainty about the outcome of that goal and no need for an ability check to resolve it.</p><p></p><p></p><p></p><p>I'll have to take your word that this is your experience. As for myself, I haven't been in too many physical altercations in my life. I have heard that in a life and death fight the best way to survive is to immobilize your opponent's ability to harm you as quickly as possible before they have the opportunity to do so, and that's what makes sense to me.</p><p></p><p></p><p></p><p>The results of the two rolls are compared with one another to see who goes first. That sounds like direct opposition to me.</p><p></p><p></p><p></p><p>If there's no uncertainty as to success then there should be no ability check. I think you should ask yourself why the DM is calling for an ability check when the outcome of the attempted action you've described (i.e. having a turn) is not in doubt.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7760053, member: 6787503"] So the higher degree of success the higher your placement in the order, yes? That sure sounds like you have a goal of high placement to me. If the goal, as you say, is only to have the potential to act, then a roll wouldn't be required. Everyone in the combat has the potential to act, so there is no uncertainty about the outcome of that goal and no need for an ability check to resolve it. I'll have to take your word that this is your experience. As for myself, I haven't been in too many physical altercations in my life. I have heard that in a life and death fight the best way to survive is to immobilize your opponent's ability to harm you as quickly as possible before they have the opportunity to do so, and that's what makes sense to me. The results of the two rolls are compared with one another to see who goes first. That sounds like direct opposition to me. If there's no uncertainty as to success then there should be no ability check. I think you should ask yourself why the DM is calling for an ability check when the outcome of the attempted action you've described (i.e. having a turn) is not in doubt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
Top