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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="pemerton" data-source="post: 7760340" data-attributes="member: 42582"><p>I don't really care about the parsing of the 5e combat rules - whereas its non-combat resolution rules are something that I find interesting to discuss, I don't think its combat rules add anything very significant to the RPG repertoire. ("Continuous movement" is an innovation relative to 3E and 4e, but I was running Rolemaster with continuous movement 20 to 30 years ago - and obviously there are any number of RPGs with less rules-bound adjudication of combat that allow continuous movement simply as part of the narration of the fiction.)</p><p></p><p>But from the point of view of metaphysics, your argument is weak.</p><p></p><p>"The speed of movement of the pistons determines the rate at which the drive shaft of the engine rotates" clearly implies that the pistons are not the entirety of the engine. But it certainly doesn't imply that the pistons are not part of the engine. And in fact they are part of the engine.</p><p></p><p>"Initative determines the order of turns during combat" does not preclude initiative being an <em>element</em> of combat. <em>Combat </em>is a process which consists of a sequence of interrelated events. The ordering of those events is part of what constitutes them into the sequence that they are. The thing which determines that ordering is initiative. Considered in the abstract, that thing might be external to the process, or internal to it. Given that the rules for it occur in the chapter labelled "combat" and appear to have no function or utility outside of combat, I would suggest that initiative is in fact internal to, and an element of, combat.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7760340, member: 42582"] I don't really care about the parsing of the 5e combat rules - whereas its non-combat resolution rules are something that I find interesting to discuss, I don't think its combat rules add anything very significant to the RPG repertoire. ("Continuous movement" is an innovation relative to 3E and 4e, but I was running Rolemaster with continuous movement 20 to 30 years ago - and obviously there are any number of RPGs with less rules-bound adjudication of combat that allow continuous movement simply as part of the narration of the fiction.) But from the point of view of metaphysics, your argument is weak. "The speed of movement of the pistons determines the rate at which the drive shaft of the engine rotates" clearly implies that the pistons are not the entirety of the engine. But it certainly doesn't imply that the pistons are not part of the engine. And in fact they are part of the engine. "Initative determines the order of turns during combat" does not preclude initiative being an [I]element[/I] of combat. [I]Combat [/I]is a process which consists of a sequence of interrelated events. The ordering of those events is part of what constitutes them into the sequence that they are. The thing which determines that ordering is initiative. Considered in the abstract, that thing might be external to the process, or internal to it. Given that the rules for it occur in the chapter labelled "combat" and appear to have no function or utility outside of combat, I would suggest that initiative is in fact internal to, and an element of, combat. [/QUOTE]
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