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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Kobold Boots" data-source="post: 7760467" data-attributes="member: 92239"><p>It doesn't attract jerks.</p><p></p><p>It allows jerks to be jerks more frequently if they're inclined to be that way to begin with. Creating more rules to offset the behavior doesn't correct it - it just makes the game less enjoyable for folks that can't stand up to the jerks and get them away from their tables.</p><p></p><p>At some point the design crew realized that they were spending more time trying to clarify things because of rules gaps only exposed by a certain type of player and they're not doing it anymore. Whether or not that type of abrasive rules lawyer is caused by the complexity of the game is not the issue; the fact that they do exist is - and the team doesn't want to perpetuate the issue by supporting the behavior through an ever increasing level of complexity.</p><p></p><p>Better to simply say: DM rules his or her table. Players decide whether or not they want to play there. -- then get back to being a game publisher and not a baby sitter.</p><p></p><p>Note: D&D got plenty complicated off of a simple set of rules just by letting DMs house rule their tables. Somewhere around late 1e and 2e it started getting bulky and went full on bloat by 3.5. Times change and it's probably no surprise to anyone paying attention that the times D&D was most popular were the times it wasn't as heavy. (80s and recently)</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7760467, member: 92239"] It doesn't attract jerks. It allows jerks to be jerks more frequently if they're inclined to be that way to begin with. Creating more rules to offset the behavior doesn't correct it - it just makes the game less enjoyable for folks that can't stand up to the jerks and get them away from their tables. At some point the design crew realized that they were spending more time trying to clarify things because of rules gaps only exposed by a certain type of player and they're not doing it anymore. Whether or not that type of abrasive rules lawyer is caused by the complexity of the game is not the issue; the fact that they do exist is - and the team doesn't want to perpetuate the issue by supporting the behavior through an ever increasing level of complexity. Better to simply say: DM rules his or her table. Players decide whether or not they want to play there. -- then get back to being a game publisher and not a baby sitter. Note: D&D got plenty complicated off of a simple set of rules just by letting DMs house rule their tables. Somewhere around late 1e and 2e it started getting bulky and went full on bloat by 3.5. Times change and it's probably no surprise to anyone paying attention that the times D&D was most popular were the times it wasn't as heavy. (80s and recently) [/QUOTE]
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