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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="D1Tremere" data-source="post: 7760474" data-attributes="member: 61148"><p>t is perfectly reasonable to like 3.5 or any other system, and people can do so without being jerks. The problem is that as the rules try to account for every possible scenario in order to make games more homogeneous from one table to another, they begin to select for players who approach the rules as immutable law. This type of selection favors min/maxing, rules lawyering, and a heavy meta game focus on right vs wrong ways to do things. Even this is not really a problem if that is how everyone in the group enjoys their experience, but it can create players who are ill prepared for games that do not function to such specifications. It encourages a competitive approach instead of a cooperative approach from some players. </p><p>To be fair, his original definition of obnoxious players is never really given. In this case he seems to be referring to competitive or mechanically inclined players, as those are definitely the kind of players that 5e moves away from. I do not necessarily agree that these are always or often problematic players, as again it is mostly down to how you frame your ideal of a good player/group.</p></blockquote><p></p>
[QUOTE="D1Tremere, post: 7760474, member: 61148"] t is perfectly reasonable to like 3.5 or any other system, and people can do so without being jerks. The problem is that as the rules try to account for every possible scenario in order to make games more homogeneous from one table to another, they begin to select for players who approach the rules as immutable law. This type of selection favors min/maxing, rules lawyering, and a heavy meta game focus on right vs wrong ways to do things. Even this is not really a problem if that is how everyone in the group enjoys their experience, but it can create players who are ill prepared for games that do not function to such specifications. It encourages a competitive approach instead of a cooperative approach from some players. To be fair, his original definition of obnoxious players is never really given. In this case he seems to be referring to competitive or mechanically inclined players, as those are definitely the kind of players that 5e moves away from. I do not necessarily agree that these are always or often problematic players, as again it is mostly down to how you frame your ideal of a good player/group. [/QUOTE]
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Mearls On D&D's Design Premises/Goals
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