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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Numidius" data-source="post: 7760608" data-attributes="member: 6972053"><p>BW: It's been years in the waiting, maybe we should just sit down, make characters and see what happens. Well, char-gen wouldn'be a problem, I'm afraid the world/initial situation-building phase would be...</p><p>I dunno if we're just getting old, or it's a matter of immersion-breaking, but while they say they like to put (initial) creative input in a game, they actually don't. </p><p>(Our Dungeon World campaign showed this attitude pretty badly, that's why I started to look around for new players, and since the majority plays 5e... well, here I am <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Anyway, Circles&Wises: noted, thanks. </p><p></p><p>MHRP: As you named Mariko, suddenly a pop up in my mind: a white chrysanthemum offered to a surprised japanese woman thru the car window by a gloven hand (ah, John Byrne...)</p><p></p><p>PV: Your report made me want to try it, with two of my oldest friends (and ex Pendragon Rpg lovers), while tasting slowly a bottle of good wine, wearing a cape. </p><p></p><p>4e: That campaign of yours sounds like fun. </p><p>Care to elaborate the player driven aspect of 4e? </p><p>I had a look at how skill challenges work, also the shorter Obsidian variant: reminds me of how conflicts work in Trollbabe (except that them are usually ple-planned in 4e, but very interesting nonetheless). Someone even proposed to resolve combat as a skill challenge... that would be a cool feature, i must admit it. </p><p></p><p>CT: The dice driven, charts, old school feeling is appealing. It would also be an excuse to contact the owner of the game, it's been years now... maybe when we retire ;D</p></blockquote><p></p>
[QUOTE="Numidius, post: 7760608, member: 6972053"] BW: It's been years in the waiting, maybe we should just sit down, make characters and see what happens. Well, char-gen wouldn'be a problem, I'm afraid the world/initial situation-building phase would be... I dunno if we're just getting old, or it's a matter of immersion-breaking, but while they say they like to put (initial) creative input in a game, they actually don't. (Our Dungeon World campaign showed this attitude pretty badly, that's why I started to look around for new players, and since the majority plays 5e... well, here I am ;) Anyway, Circles&Wises: noted, thanks. MHRP: As you named Mariko, suddenly a pop up in my mind: a white chrysanthemum offered to a surprised japanese woman thru the car window by a gloven hand (ah, John Byrne...) PV: Your report made me want to try it, with two of my oldest friends (and ex Pendragon Rpg lovers), while tasting slowly a bottle of good wine, wearing a cape. 4e: That campaign of yours sounds like fun. Care to elaborate the player driven aspect of 4e? I had a look at how skill challenges work, also the shorter Obsidian variant: reminds me of how conflicts work in Trollbabe (except that them are usually ple-planned in 4e, but very interesting nonetheless). Someone even proposed to resolve combat as a skill challenge... that would be a cool feature, i must admit it. CT: The dice driven, charts, old school feeling is appealing. It would also be an excuse to contact the owner of the game, it's been years now... maybe when we retire ;D [/QUOTE]
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