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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7760622" data-attributes="member: 6873517"><p>Absolutely, and I think it was more than a little afraid. I suspect they were in "do or die" mode, at least insofar as corporate ownership was concerned, though I don't know. One thing with 4E was that I think it fell into the "uncanny valley": It was in the D&D family but changed a lot of aspects people expected to see. I'm not arguing whether some folks liked the changes or not, but they changed <em>a lot</em>. 5E went much back towards prior versions in many ways. </p><p></p><p></p><p></p><p></p><p>Yeah, though one problem I've had with their method for seeking feedback is that they run right into selection bias issues. Listening to a hyper-engaged group online isn't necessarily a good way to get feedback. By and large I think they did a good job, though there were some fairly core things I think they missed on.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7760622, member: 6873517"] Absolutely, and I think it was more than a little afraid. I suspect they were in "do or die" mode, at least insofar as corporate ownership was concerned, though I don't know. One thing with 4E was that I think it fell into the "uncanny valley": It was in the D&D family but changed a lot of aspects people expected to see. I'm not arguing whether some folks liked the changes or not, but they changed [I]a lot[/I]. 5E went much back towards prior versions in many ways. Yeah, though one problem I've had with their method for seeking feedback is that they run right into selection bias issues. Listening to a hyper-engaged group online isn't necessarily a good way to get feedback. By and large I think they did a good job, though there were some fairly core things I think they missed on. [/QUOTE]
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