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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Hriston" data-source="post: 7760666" data-attributes="member: 6787503"><p>It’s all over the combat section:<p style="margin-left: 20px">This chapter provides the rules you need for your characters and monsters to <strong>engage in combat</strong>, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle.</p><p>This tells you the purpose of the combat rules is for engaging in combat, not for interactions that don't fit that description.<p style="margin-left: 20px">A typical combat encounter is <strong>a clash between two sides</strong>, a flurry of weapon swings, feints, parries, footwork, and spellcasting.</p><p>Again, this tells you what combat is, and by extension, what it isn't. If two sides aren't clashing then it typically isn't combat, so don't use the combat rules for that situation.<p style="margin-left: 20px">During a round, each participant <strong>in a battle</strong> takes a turn.</p><p>This tells you that the characters taking turns in a combat round are participating "in a battle". They aren't standing around thinking about whether they want to talk to the other party. Someone is taking violent action against someone else.</p><p></p><p></p><p></p><p>"Indirect opposition" isn't a category recognized in the rules, AFAIA. If I'm trying to hit you with my sword before you cast a spell on me, I'd say my effort to do so is directly opposed to your effort to cast your spell before I hit run you through. I understand that Jeremy Crawford has said the initiative roll is not a contest, but I also think it's much easier for him to say that than it would be for him to talk about how it conforms to the contest rules while at the same time constitutes an exception in terms of how ties are broken. Just look at the pushback I've gotten from you on this subject. He probably doesn't want to deal with that sort of thing on Twitter.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7760666, member: 6787503"] It’s all over the combat section:[INDENT]This chapter provides the rules you need for your characters and monsters to [B]engage in combat[/B], whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle.[/INDENT] This tells you the purpose of the combat rules is for engaging in combat, not for interactions that don't fit that description.[INDENT]A typical combat encounter is [B]a clash between two sides[/B], a flurry of weapon swings, feints, parries, footwork, and spellcasting.[/INDENT] Again, this tells you what combat is, and by extension, what it isn't. If two sides aren't clashing then it typically isn't combat, so don't use the combat rules for that situation.[INDENT]During a round, each participant [B]in a battle[/B] takes a turn.[/INDENT] This tells you that the characters taking turns in a combat round are participating "in a battle". They aren't standing around thinking about whether they want to talk to the other party. Someone is taking violent action against someone else. "Indirect opposition" isn't a category recognized in the rules, AFAIA. If I'm trying to hit you with my sword before you cast a spell on me, I'd say my effort to do so is directly opposed to your effort to cast your spell before I hit run you through. I understand that Jeremy Crawford has said the initiative roll is not a contest, but I also think it's much easier for him to say that than it would be for him to talk about how it conforms to the contest rules while at the same time constitutes an exception in terms of how ties are broken. Just look at the pushback I've gotten from you on this subject. He probably doesn't want to deal with that sort of thing on Twitter. [/QUOTE]
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