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<blockquote data-quote="KenNYC" data-source="post: 7760764" data-attributes="member: 6791261"><p>Level drain is no fun but I love it as a mechanic because the fact that it exists means you should make sure as a player it never happens to you. It just is so great in distinguishing the undead from everything else, and really, the undead shouldn't be just another monster with just another attack. It's a freaking vampire, you better be afraid, right?</p><p></p><p>As it is now, all the undead do is make you need to take a nap for a night and then you are good as new nice and spiffy. With level drain lets see how fast the 9th level fighter wants to mix it up with a wight or wraith, or what the party does when a mummy or vampire come calling. Suddenly it's no longer stats, math, and we know we can win this. Yes, you can win this but at what cost? It really heightens the tension and as a side bonus it really brings the cleric class to the fore. With the undead, all the fighters, barbarians, rogues with the 5 dice of sneak damage and whatever else all have to hide behind the cleric.</p><p></p><p>It also shouldn't wreck a campaign. Yes it is frustrating and sucks, but your character is still your character and if the campaign has an interesting storyline the level shouldn't matter as much--especially in 5e where every time you turn around someone is leveling up. The last 5e campaign I played in I think I was 4th level after seven sessions. If I got zapped back to third what difference would it make really? Next week I will be 4th again probably, or the week after that.</p></blockquote><p></p>
[QUOTE="KenNYC, post: 7760764, member: 6791261"] Level drain is no fun but I love it as a mechanic because the fact that it exists means you should make sure as a player it never happens to you. It just is so great in distinguishing the undead from everything else, and really, the undead shouldn't be just another monster with just another attack. It's a freaking vampire, you better be afraid, right? As it is now, all the undead do is make you need to take a nap for a night and then you are good as new nice and spiffy. With level drain lets see how fast the 9th level fighter wants to mix it up with a wight or wraith, or what the party does when a mummy or vampire come calling. Suddenly it's no longer stats, math, and we know we can win this. Yes, you can win this but at what cost? It really heightens the tension and as a side bonus it really brings the cleric class to the fore. With the undead, all the fighters, barbarians, rogues with the 5 dice of sneak damage and whatever else all have to hide behind the cleric. It also shouldn't wreck a campaign. Yes it is frustrating and sucks, but your character is still your character and if the campaign has an interesting storyline the level shouldn't matter as much--especially in 5e where every time you turn around someone is leveling up. The last 5e campaign I played in I think I was 4th level after seven sessions. If I got zapped back to third what difference would it make really? Next week I will be 4th again probably, or the week after that. [/QUOTE]
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