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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Numidius" data-source="post: 7760776" data-attributes="member: 6972053"><p>[MENTION=42582]pemerton[/MENTION] </p><p>I read your Underdark report linked above. </p><p>Man...</p><p>Such a vivid, intense interaction 'tween the party, enemies, ambience/terrain, and rules/fiction. </p><p>Now I'm having an idea 4e potential. </p><p>I'd say my games are gonzo fantasy (as you used this term days ago in a reply), yours are a full-on hell of a ride.</p><p></p><p>I totally second the positive influence of Claremont's narrative. </p><p>Heck I grew up with his 13 (maybe more?) years long management of the X-men.</p><p>I'd fairly say: unrivalled storytelling. </p><p> Speaking of level drain, how about Storm's story arc? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> (Paul Smith penciler? The duel vs Cyclops for leadership...)</p></blockquote><p></p>
[QUOTE="Numidius, post: 7760776, member: 6972053"] [MENTION=42582]pemerton[/MENTION] I read your Underdark report linked above. Man... Such a vivid, intense interaction 'tween the party, enemies, ambience/terrain, and rules/fiction. Now I'm having an idea 4e potential. I'd say my games are gonzo fantasy (as you used this term days ago in a reply), yours are a full-on hell of a ride. I totally second the positive influence of Claremont's narrative. Heck I grew up with his 13 (maybe more?) years long management of the X-men. I'd fairly say: unrivalled storytelling. Speaking of level drain, how about Storm's story arc? ;) (Paul Smith penciler? The duel vs Cyclops for leadership...) [/QUOTE]
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Mearls On D&D's Design Premises/Goals
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