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<blockquote data-quote="Jay Verkuilen" data-source="post: 7760789" data-attributes="member: 6873517"><p>True, but this makes my point about why having skill bonuses inflate dramatically and DCs go up correspondingly is a problem. If the DC is set to challenge the face character with a massive bonus <em>no matter what the barbarian does he notches a failure</em>, unless the DM pushes the DCs around. </p><p></p><p>This is why many skill challenges were written the way they were. I understand what they were trying to do but often felt that, at least the way they were implemented in play (and I played with three or four different DMs, so it wasn't just one) they tried to force participation and often turned into a situation of "guess which skill applies here". It's a good idea and I think they were trying to implement something cool but got caught by the relentless growth of bonuses. </p><p></p><p></p><p></p><p></p><p>This isn't a straight on comparison. The social system works <em>very</em> differently than combat in most games. Combat does some damage and the wizard doesn't have to just sit there in melee but has various abilities to escape or do <em>something</em>. In the social system, most non-social characters essentially have no ability at all, certainly in higher levels.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7760789, member: 6873517"] True, but this makes my point about why having skill bonuses inflate dramatically and DCs go up correspondingly is a problem. If the DC is set to challenge the face character with a massive bonus [I]no matter what the barbarian does he notches a failure[/I], unless the DM pushes the DCs around. This is why many skill challenges were written the way they were. I understand what they were trying to do but often felt that, at least the way they were implemented in play (and I played with three or four different DMs, so it wasn't just one) they tried to force participation and often turned into a situation of "guess which skill applies here". It's a good idea and I think they were trying to implement something cool but got caught by the relentless growth of bonuses. This isn't a straight on comparison. The social system works [I]very[/I] differently than combat in most games. Combat does some damage and the wizard doesn't have to just sit there in melee but has various abilities to escape or do [I]something[/I]. In the social system, most non-social characters essentially have no ability at all, certainly in higher levels. [/QUOTE]
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