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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7760797" data-attributes="member: 6873517"><p>I definitely try to weight it based on what the RP was or what the preconceived notions of the person in interaction would have, but I do actually want the <em>character's</em> attributes to matter, not just the speaking ability of the <em>player.</em> I mean, maybe I'm a fairly smooth talking person who's playing a alcoholic pseudo-Scottish walking stereotype dwarf who has an uncanny ability to offend. Or, vice versa as is more common, I'm a fairly mundane, normal person who ums and ahs but I'm venturing to play a face character. I don't want the latter person to roll-play, of course, but do want the system to back up the fact that they're able to say things that most folks wouldn't and get away with it. So, maybe the dwarf is talking to another pseudo-Scottish dwarf. I'll give advantage on that roll, absolutely, and maybe throw disadvantage to the half elf bard, but I'd still want to make sure that investment in social skills was valuable, meaning that another dwarf who had invested in some Persuade would be better. </p><p></p><p>So it's part of the "Simulates the ability some people have to tell someone to go to heck in a handbasket and have the person enjoy it." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7760797, member: 6873517"] I definitely try to weight it based on what the RP was or what the preconceived notions of the person in interaction would have, but I do actually want the [I]character's[/I] attributes to matter, not just the speaking ability of the [I]player.[/I] I mean, maybe I'm a fairly smooth talking person who's playing a alcoholic pseudo-Scottish walking stereotype dwarf who has an uncanny ability to offend. Or, vice versa as is more common, I'm a fairly mundane, normal person who ums and ahs but I'm venturing to play a face character. I don't want the latter person to roll-play, of course, but do want the system to back up the fact that they're able to say things that most folks wouldn't and get away with it. So, maybe the dwarf is talking to another pseudo-Scottish dwarf. I'll give advantage on that roll, absolutely, and maybe throw disadvantage to the half elf bard, but I'd still want to make sure that investment in social skills was valuable, meaning that another dwarf who had invested in some Persuade would be better. So it's part of the "Simulates the ability some people have to tell someone to go to heck in a handbasket and have the person enjoy it." :) [/QUOTE]
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