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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Jester David" data-source="post: 7760871" data-attributes="member: 37579"><p>How would that work with someone lay <em>fly</em> and <em>invisibility</em>? Or stacking something like <em>protection from energy</em> on the entire party?</p><p></p><p></p><p>Just because you don’t see the rationale doesn’t mean one doesn’t exist.</p><p></p><p></p><p>So then they swap it out? I don’t see the problem.</p><p></p><p></p><p>So what should it have been? Two? Four? </p><p></p><p></p><p>*shrug* So “attune” to any item with a mechanical change and just write the extra item on the character sheet. </p><p>It’s not particularly hard, even for those people exclusively running their character off of D&D Beyond. </p><p></p><p></p><p>It’s mostly pretty logical. Items you can pass between people and the like require attunement, as does any item that might be a “signature” item. </p><p></p><p>Sure, there’s oddities and quirks. Oh well, no game is perfect. That doesn’t mean the whole attunement system needs to be junked.</p><p></p><p></p><p>So it would be better if they could equip a dozen items? o.0</p><p>I’d that’s what you want… then do it. It’s your game.</p><p></p><p>But, really, I gave out my fair share of magic items in Pathfinder that the party went “meh” about and just instantly sold for gold. Not every item is going to be a winner.</p><p></p><p></p><p>So then don’t use attunement. Make your own system, write it out, and make money off the DMs Guild. </p><p>If you don’t want the pay designers for content you don’t like, then make your own game.</p><p></p><p>Complaining is easy. Actually making something is hard. If you think you can do better, them prove it.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7760871, member: 37579"] How would that work with someone lay [i]fly[/I] and [i]invisibility[/i]? Or stacking something like [i]protection from energy[/i] on the entire party? Just because you don’t see the rationale doesn’t mean one doesn’t exist. So then they swap it out? I don’t see the problem. So what should it have been? Two? Four? *shrug* So “attune” to any item with a mechanical change and just write the extra item on the character sheet. It’s not particularly hard, even for those people exclusively running their character off of D&D Beyond. It’s mostly pretty logical. Items you can pass between people and the like require attunement, as does any item that might be a “signature” item. Sure, there’s oddities and quirks. Oh well, no game is perfect. That doesn’t mean the whole attunement system needs to be junked. So it would be better if they could equip a dozen items? o.0 I’d that’s what you want… then do it. It’s your game. But, really, I gave out my fair share of magic items in Pathfinder that the party went “meh” about and just instantly sold for gold. Not every item is going to be a winner. So then don’t use attunement. Make your own system, write it out, and make money off the DMs Guild. If you don’t want the pay designers for content you don’t like, then make your own game. Complaining is easy. Actually making something is hard. If you think you can do better, them prove it. [/QUOTE]
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