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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Hriston" data-source="post: 7761248" data-attributes="member: 6787503"><p>An action declaration to attack someone is something a player says at the table. An attack is a fictional event established in the fiction by said declaration. I haven't said those were the same thing, so if that's what you mean you must have misread something, but what I think you mean to say instead is that the only thing the player's action declaration establishes in the fiction is that his/her PC intends to attack. To me, that doesn't give the DM much to work with in resolving the actions of the PCs because it doesn't establish any actions. If all the players are allowed to say is the intent of their PCs then it would seem it's up to the DM to say what the PCs actually do in the fiction, at which point s/he's basically playing the players' characters for them. On the other hand, perhaps this distinction is mostly semantic.</p><p></p><p></p><p></p><p>I'm surprised that you're admitting "reaching for his sword" into the fiction before initiative. I would think, given your approach, that was something that couldn't happen until the PC's turn. Nevertheless, it seems to establish opposition before initiative.</p><p></p><p></p><p></p><p>If I swing a punch at someone but haven't yet made contact (nor have I missed them), would you say I'm attacking them or not? </p><p></p><p></p><p></p><p>It presents the initiative rules in the context of opposition.</p><p></p><p></p><p></p><p>If you don't think doing nothing on your turn is a valid strategy for opposing your foes, then why did you do it?</p><p></p><p></p><p></p><p>Well, you're saying that opponents in combat aren't in opposition to each other when they roll initiative, aren't you? I don't agree that they stop opposing each other to roll initiative.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7761248, member: 6787503"] An action declaration to attack someone is something a player says at the table. An attack is a fictional event established in the fiction by said declaration. I haven't said those were the same thing, so if that's what you mean you must have misread something, but what I think you mean to say instead is that the only thing the player's action declaration establishes in the fiction is that his/her PC intends to attack. To me, that doesn't give the DM much to work with in resolving the actions of the PCs because it doesn't establish any actions. If all the players are allowed to say is the intent of their PCs then it would seem it's up to the DM to say what the PCs actually do in the fiction, at which point s/he's basically playing the players' characters for them. On the other hand, perhaps this distinction is mostly semantic. I'm surprised that you're admitting "reaching for his sword" into the fiction before initiative. I would think, given your approach, that was something that couldn't happen until the PC's turn. Nevertheless, it seems to establish opposition before initiative. If I swing a punch at someone but haven't yet made contact (nor have I missed them), would you say I'm attacking them or not? It presents the initiative rules in the context of opposition. If you don't think doing nothing on your turn is a valid strategy for opposing your foes, then why did you do it? Well, you're saying that opponents in combat aren't in opposition to each other when they roll initiative, aren't you? I don't agree that they stop opposing each other to roll initiative. [/QUOTE]
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