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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Maxperson" data-source="post: 7761268" data-attributes="member: 23751"><p>This is untrue. They declare their action, which includes signaling that the other side can pick up. Initiative is rolled. When the player gets his turn, he tells me what they do in the fiction, which doesn't have to be what they declared initially as things may have changed. At no point am I dictating what the PCs do. It's astounding that you could actually end up there from what I said.</p><p></p><p></p><p></p><p>Opposition to what? He's just reaching for a sword.</p><p></p><p></p><p>If it's after initiative, yes. If it's before, you haven't taken a swing. You can't take the attack action, which is what a punch is, until after initiative is rolled. </p><p></p><p></p><p></p><p>No it doesn't. It presents them in the context of determining order of turns. It explicitly says this. It's the first line for God's sake, "Initiative determines the order of turns during combat."</p><p></p><p></p><p></p><p>Nothing to do. Conservation of resources. I don't agree with attacking these people. Other reasons. Opposing the enemy hasn't ever been a consideration when I decide to do nothing.</p><p></p><p></p><p></p><p>Opposition doesn't happen(and then only possibly) until someone takes the first action. Before that, when one or both sides do something to cause the perception if imminent combat, you determine surprise, then establish positions, then roll initiative. It's a pretty lame order as far as I'm concerned. If you don't know the positions, you can't really determine surprise, but whatever. That's the order they pick. Once initiative has been rolled and people start taking actions, they can opt to take actions that pull them into opposition, like attacking or grappling. Or they can take an action that doesn't involve opposition, like searching for an object, drinking a potion, casting a spell that doesn't oppose anything, moving and stopping and much much more!!</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7761268, member: 23751"] This is untrue. They declare their action, which includes signaling that the other side can pick up. Initiative is rolled. When the player gets his turn, he tells me what they do in the fiction, which doesn't have to be what they declared initially as things may have changed. At no point am I dictating what the PCs do. It's astounding that you could actually end up there from what I said. Opposition to what? He's just reaching for a sword. If it's after initiative, yes. If it's before, you haven't taken a swing. You can't take the attack action, which is what a punch is, until after initiative is rolled. No it doesn't. It presents them in the context of determining order of turns. It explicitly says this. It's the first line for God's sake, "Initiative determines the order of turns during combat." Nothing to do. Conservation of resources. I don't agree with attacking these people. Other reasons. Opposing the enemy hasn't ever been a consideration when I decide to do nothing. Opposition doesn't happen(and then only possibly) until someone takes the first action. Before that, when one or both sides do something to cause the perception if imminent combat, you determine surprise, then establish positions, then roll initiative. It's a pretty lame order as far as I'm concerned. If you don't know the positions, you can't really determine surprise, but whatever. That's the order they pick. Once initiative has been rolled and people start taking actions, they can opt to take actions that pull them into opposition, like attacking or grappling. Or they can take an action that doesn't involve opposition, like searching for an object, drinking a potion, casting a spell that doesn't oppose anything, moving and stopping and much much more!! [/QUOTE]
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