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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Maxperson" data-source="post: 7761381" data-attributes="member: 23751"><p>The declaration is by the player. The signaling is occurring in the game. </p><p></p><p></p><p></p><p>The merchant in my example did nothing. He's a weak NPC putz. That's why he has guards. The action was over before he realized that he came close to death.</p><p></p><p></p><p></p><p>That moment doesn't exist by RAW. You don't get to attack until after initiative. It's okay for you to do it that way in your games of course, but I'm discussing the rules as they are written. Not the rules as they are changed. By RAW, there is never a point in which a character can be attacking until after initiative is rolled.</p><p></p><p>And the arm can move. It just can't attack. The PC draws back to punch and ends up knocked out because he loses initiative to the 5 friends of the guy he was about to punch. He pulled back his arm to launch the attack, but the attack never came. Or alternatively, he does manage to attack AFTER initiative is rolled.</p><p></p><p> </p><p></p><p></p><p>Sides opposing one another does not make initiative an opposed ability check. I've already demonstrated several things that you can do while sides are opposed to one another that don't involve opposition of any kind.</p><p></p><p></p><p></p><p>Perhaps the rest of the group has it easily in hand and I don't want to waste resources. Perhaps there is simply no gain in it or me personally. Perhaps we are being attacked by a group we know to be innocent or allies, but which aren't aware that we are with them and I don't want to harm them. Perhaps hundreds of other reasons. Use your imagination a bit. It's not hard to see many reasons why you would do nothing that don't involved boredom.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7761381, member: 23751"] The declaration is by the player. The signaling is occurring in the game. The merchant in my example did nothing. He's a weak NPC putz. That's why he has guards. The action was over before he realized that he came close to death. That moment doesn't exist by RAW. You don't get to attack until after initiative. It's okay for you to do it that way in your games of course, but I'm discussing the rules as they are written. Not the rules as they are changed. By RAW, there is never a point in which a character can be attacking until after initiative is rolled. And the arm can move. It just can't attack. The PC draws back to punch and ends up knocked out because he loses initiative to the 5 friends of the guy he was about to punch. He pulled back his arm to launch the attack, but the attack never came. Or alternatively, he does manage to attack AFTER initiative is rolled. Sides opposing one another does not make initiative an opposed ability check. I've already demonstrated several things that you can do while sides are opposed to one another that don't involve opposition of any kind. Perhaps the rest of the group has it easily in hand and I don't want to waste resources. Perhaps there is simply no gain in it or me personally. Perhaps we are being attacked by a group we know to be innocent or allies, but which aren't aware that we are with them and I don't want to harm them. Perhaps hundreds of other reasons. Use your imagination a bit. It's not hard to see many reasons why you would do nothing that don't involved boredom. [/QUOTE]
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