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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Lanefan" data-source="post: 7761894" data-attributes="member: 29398"><p>Good. </p><p></p><p>My contention is that the focus shouldn't be on the metagame "turns" but rather on what's happening in the fiction in the chaos of war; and that the type of planning and co-orcination you're talking about should neither be free nor easy.</p><p></p><p>Ahead of time, sure. But once the swords and axes start flying, forget it.</p><p></p><p>Even if it's random they can still choose who goes when, but it would involve a lot of delaying while people waited for other turns to come up - in other words, their ability to pull off their co-ordinated plan comes at a cost of frequently acting late in the round. </p><p></p><p>But this isn't even the worst part. The worst part in cyclic init. is that the players also know when the opponent's turns are (or will after the first round), allowing them not ony to co-ordinate among themselves but to meta-plan around when the foes get to act. This problem - for problem it is - goes away if init's are rerolled each round and the DM rolls opponent init's in secret.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7761894, member: 29398"] Good. My contention is that the focus shouldn't be on the metagame "turns" but rather on what's happening in the fiction in the chaos of war; and that the type of planning and co-orcination you're talking about should neither be free nor easy. Ahead of time, sure. But once the swords and axes start flying, forget it. Even if it's random they can still choose who goes when, but it would involve a lot of delaying while people waited for other turns to come up - in other words, their ability to pull off their co-ordinated plan comes at a cost of frequently acting late in the round. But this isn't even the worst part. The worst part in cyclic init. is that the players also know when the opponent's turns are (or will after the first round), allowing them not ony to co-ordinate among themselves but to meta-plan around when the foes get to act. This problem - for problem it is - goes away if init's are rerolled each round and the DM rolls opponent init's in secret. [/QUOTE]
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