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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="5ekyu" data-source="post: 7762017" data-attributes="member: 6919838"><p>Indeed. While I see rolling randomly every turn as a bad option, I certainly don't thing rolling once is a good option, just better.</p><p></p><p>In my homebrew scifi 5e gsme, I use first or last.</p><p></p><p>On the opening turn, players quickly decided whether a PC goes first or a PC goes last.</p><p></p><p>If they choose first, a singlenpc goes first, their choice, then a foe (FM choice) alternate until you get yo the end where an npc is always going last.</p><p></p><p>If they choose last, a foe goes first alternate etc but a PC goes ladt.</p><p></p><p>That turn order is then set. </p><p></p><p>Newly arriving characters are added into the middle but font change ghd first/last.</p><p></p><p>So its entirely choice driven with alternating play side hy side. </p><p></p><p>Tactical aspects of the situation drive the choices, not the die rolls. </p><p></p><p>Works great and plays quick.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7762017, member: 6919838"] Indeed. While I see rolling randomly every turn as a bad option, I certainly don't thing rolling once is a good option, just better. In my homebrew scifi 5e gsme, I use first or last. On the opening turn, players quickly decided whether a PC goes first or a PC goes last. If they choose first, a singlenpc goes first, their choice, then a foe (FM choice) alternate until you get yo the end where an npc is always going last. If they choose last, a foe goes first alternate etc but a PC goes ladt. That turn order is then set. Newly arriving characters are added into the middle but font change ghd first/last. So its entirely choice driven with alternating play side hy side. Tactical aspects of the situation drive the choices, not the die rolls. Works great and plays quick. [/QUOTE]
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