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<blockquote data-quote="Remathilis" data-source="post: 7159259" data-attributes="member: 7635"><p>The problem here is that there are so many systems that do those things better than D&D. I mean, Conan the RPG is far better at emulating Sword-and-Sandals than Dark Sun is. Savage Worlds has Eberron beat hands down for Pulp. D&D shouldn't be competing for genre emulation, it should be using genre to flavor D&D assumptions. TSR got itself into a lot of trouble by making settings that by-and-large were incompatible with each other, let alone the core game because it sequestered the audience into buying material only compatible with that world rather than compatible with the game as a whole. A player starting a game on Krynn or Athas shouldn't be hold half of the PHB options are invalid. It shouldn't need a dozen new classes to emulate gladiators, knights, gypsies, or etc when a background + subclass should do just fine. </p><p></p><p>Basically, if you can't play the setting with the basic-rules options (dwarf, elf, human, halfling, fighter, cleric, wizard, rogue) as options with some minor alterations (like new subclasses or subraces), consider if the setting is really trying to be D&D or is it just trying be a different game with D&D's branding on it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7159259, member: 7635"] The problem here is that there are so many systems that do those things better than D&D. I mean, Conan the RPG is far better at emulating Sword-and-Sandals than Dark Sun is. Savage Worlds has Eberron beat hands down for Pulp. D&D shouldn't be competing for genre emulation, it should be using genre to flavor D&D assumptions. TSR got itself into a lot of trouble by making settings that by-and-large were incompatible with each other, let alone the core game because it sequestered the audience into buying material only compatible with that world rather than compatible with the game as a whole. A player starting a game on Krynn or Athas shouldn't be hold half of the PHB options are invalid. It shouldn't need a dozen new classes to emulate gladiators, knights, gypsies, or etc when a background + subclass should do just fine. Basically, if you can't play the setting with the basic-rules options (dwarf, elf, human, halfling, fighter, cleric, wizard, rogue) as options with some minor alterations (like new subclasses or subraces), consider if the setting is really trying to be D&D or is it just trying be a different game with D&D's branding on it. [/QUOTE]
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