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<blockquote data-quote="Mouseferatu" data-source="post: 7159297" data-attributes="member: 1288"><p>I think it was worse for not having <em>some</em> element of fear/horror/Powers checks. They needn't have been the same as the old versions, or nearly as ubiquitous. I think it was worse for not having <em>some</em> limits on certain kinds of spells, though again, they could be a lot lighter than what came before.</p><p></p><p>Action Points? A good thing, if not essential. Different plusses in Planescape? Excess baggage.</p><p></p><p>But these are fairly minor, fiddly issues. I'm talking, in general, about much bigger ones, like not having "standard" clerics in Dark Sun, not having the unique planar setup in Eberron. I <em>hated</em> the changes to Strahd's backstory in CoS, and even more so the attempt to define the Dark Powers. (These aren't changes from the core, but they're examples of changes that drastically changed the feel of the setting and its major players. And they're probably why I didn't notice as many of the minor mechanical changes so much.)</p><p></p><p>We can absolutely quibble and negotiate about what <em>level</em> of mechanical difference is necessary, or which changes are appropriate vs. not. (I have no problem with dragonborn in Dark Sun, for instance, because they fit the mood/feel/aesthetic of Dark Sun. Tieflings, however, do not, because of Athas's planar isolation, so I wouldn't be okay with putting them in.)</p><p></p><p>But some changes from the core--additions, alterations, and omissions--are absolutely necessary. We can talk about specifics, but I will never budge on that as a general rule.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 7159297, member: 1288"] I think it was worse for not having [I]some[/I] element of fear/horror/Powers checks. They needn't have been the same as the old versions, or nearly as ubiquitous. I think it was worse for not having [I]some[/I] limits on certain kinds of spells, though again, they could be a lot lighter than what came before. Action Points? A good thing, if not essential. Different plusses in Planescape? Excess baggage. But these are fairly minor, fiddly issues. I'm talking, in general, about much bigger ones, like not having "standard" clerics in Dark Sun, not having the unique planar setup in Eberron. I [I]hated[/I] the changes to Strahd's backstory in CoS, and even more so the attempt to define the Dark Powers. (These aren't changes from the core, but they're examples of changes that drastically changed the feel of the setting and its major players. And they're probably why I didn't notice as many of the minor mechanical changes so much.) We can absolutely quibble and negotiate about what [I]level[/I] of mechanical difference is necessary, or which changes are appropriate vs. not. (I have no problem with dragonborn in Dark Sun, for instance, because they fit the mood/feel/aesthetic of Dark Sun. Tieflings, however, do not, because of Athas's planar isolation, so I wouldn't be okay with putting them in.) But some changes from the core--additions, alterations, and omissions--are absolutely necessary. We can talk about specifics, but I will never budge on that as a general rule. [/QUOTE]
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