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<blockquote data-quote="Staffan" data-source="post: 7159339" data-attributes="member: 907"><p>I vehemently disagree. If all settings have all the same options, they essentially amount to nothing more than names on a map. Not every setting needs to be as different as Dark Sun, but I don't want thri-kreen PCs in Forgotten Realms, and I don't want regular clerics in Dark Sun. That's a <strong>big</strong> part of what makes those settings different.</p><p></p><p>Of course, it can be a fairly complicated question. For example, do dragonborn belong in Dark Sun? They very well could (particularly if you use them as dray - though I'd drop the links to regular dragon colors). Do tieflings belong? Probably not, on account of Dark Sun's planar isolation.</p><p></p><p>And take Mystara, for example. I read a blog post by Jeff Grubb recently where he talked about the original plan for updating the Known World to AD&D, and how to implement some of the things from the Gazetteers in AD&D (mostly via country-specific kits). One of the things he mentioned was spells, and how they were making a special list for spells easily available in Mystara, on account of the D&D spell lists being so much shorter than the AD&D spell lists. That, to me, sounds like a bad idea to bring over from one version to another, because that's just a limitation of the game system. The same would go for saying that all elves are multi-classed fighter/wizards. On the other hand, a good thing to bring over would be "no drow", because Mystara doesn't have drow. Instead they have Shadow Elves which are sort of similar to drow in that they live underground, but instead of being obsidian black they are albinos (because they live underground, far from the sun), and their society and physiology is quite different from that of the drow.</p><p></p><p></p><p>That's why I said "<strong>next year's</strong> november release".</p></blockquote><p></p>
[QUOTE="Staffan, post: 7159339, member: 907"] I vehemently disagree. If all settings have all the same options, they essentially amount to nothing more than names on a map. Not every setting needs to be as different as Dark Sun, but I don't want thri-kreen PCs in Forgotten Realms, and I don't want regular clerics in Dark Sun. That's a [B]big[/B] part of what makes those settings different. Of course, it can be a fairly complicated question. For example, do dragonborn belong in Dark Sun? They very well could (particularly if you use them as dray - though I'd drop the links to regular dragon colors). Do tieflings belong? Probably not, on account of Dark Sun's planar isolation. And take Mystara, for example. I read a blog post by Jeff Grubb recently where he talked about the original plan for updating the Known World to AD&D, and how to implement some of the things from the Gazetteers in AD&D (mostly via country-specific kits). One of the things he mentioned was spells, and how they were making a special list for spells easily available in Mystara, on account of the D&D spell lists being so much shorter than the AD&D spell lists. That, to me, sounds like a bad idea to bring over from one version to another, because that's just a limitation of the game system. The same would go for saying that all elves are multi-classed fighter/wizards. On the other hand, a good thing to bring over would be "no drow", because Mystara doesn't have drow. Instead they have Shadow Elves which are sort of similar to drow in that they live underground, but instead of being obsidian black they are albinos (because they live underground, far from the sun), and their society and physiology is quite different from that of the drow. That's why I said "[B]next year's[/B] november release". [/QUOTE]
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