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<blockquote data-quote="Zardnaar" data-source="post: 7159355" data-attributes="member: 6716779"><p>Krynn had Paladins and Eberron had Tieflings IIRC. </p><p></p><p> Letting any race on any world is silly. Krynn has no Half Orcs, Athas has no Gnomes, Half Orcs.</p><p></p><p> Some things should not exist on some worlds, others can exist but not a PC races. For example warforged should not be put on Athas perhaps as a NPC race however assuming they are let overs from the Cleansing Wars and made out of wood and crystal. This is because they are living constructs and do not need to sleep, eat, drink or breathe and it kind of defeats the basic idea of Darksun being about survival. You could walk from Balic to Raam without having to drink any water, be immune to the effects of the sun an you could even ignore the Sea of Silt's effects as you do not breathe. </p><p></p><p> Dragonborn also should not exist on Athas as there are no chromatic Dragons. Sure you could create another species of them but then once again you may as well create the Dray if you are doing that. The Dray should not be a PC race as Dragons are uber rare on Darksun and Dragonmen defeat that idea along with the fact that Dregoth is not known to the world at large. As far as the PCs know there is 1 Dragon on Athas (The Dragon) and even with a generous reading of 2E material using DM knowledge there are a grand total of 10 more Dragons (7 Sorcerer Kings in the original box, +1 more in revised box+Dregoth and the one in Black Sands). </p><p></p><p> The core races of 5E also match the TSR designers of core races in their worlds. Darksun more or less rewrote the PHB races and classes but you still had the elf/dwarf/human/halfling core.</p><p></p><p> A 5 adaption to DS would not have to rewrite the PHB as you would just add in the elemental domains and tweak some of the existing races perhaps with sidebars. Wood Elves are fast and they can be the Athasian Elf along with the hill Dwarf, stout halfling. The other sub races either do not exist or have to be discovered as they are in remote out of the way areas like Thamasku for the other Halflings. </p><p></p><p> Darksun would also function better with a limited amount of archtypes available. </p><p></p><p>Templar cleric with war domain</p><p>Clerics. Add in the 4 elemental domains (or tempest= air, fire=light, earth= nature, water= life).</p><p>Bards do not exist or are assassins with the perform skill</p><p>Gladiators are the champion</p><p>Fighters are the battlemaster</p><p>Rogues are the Thief archetype (assassin is bard)</p><p>Wizards as PHB add rules for defiling</p><p>Paladins do not exist</p><p>Warlocks do not exist</p><p>Sorcerers do not exist. </p><p>Barbarian</p><p>Druid land Druid only (limited to the desert, forest and plains)</p><p></p><p> Adding crap to the TSR worlds would be like reprinting the 4E PoL setting and removing Dragonborn and warlocks which absolutely should be there. If I play Dragonlance (I don't like DL) I would not expect the DM to let me have a half orc or come up with a somewhat plausible reason to have one (he got there via spelljamming). I would argue its part of the social contract of that world, hell some setting could have racial restrictions (Greyhawk, Mystrara). If you don't like it don't buy/play that world.</p><p></p><p> If every setting is a sandbox with everything available there is not that much point to having more than 2 or 3 worlds. Personally I would reboot each world back to the original setting and that way new players can experience the world as it was and older players can go with that timeline or use the TSR metaplot they like if they feel the need.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7159355, member: 6716779"] Krynn had Paladins and Eberron had Tieflings IIRC. Letting any race on any world is silly. Krynn has no Half Orcs, Athas has no Gnomes, Half Orcs. Some things should not exist on some worlds, others can exist but not a PC races. For example warforged should not be put on Athas perhaps as a NPC race however assuming they are let overs from the Cleansing Wars and made out of wood and crystal. This is because they are living constructs and do not need to sleep, eat, drink or breathe and it kind of defeats the basic idea of Darksun being about survival. You could walk from Balic to Raam without having to drink any water, be immune to the effects of the sun an you could even ignore the Sea of Silt's effects as you do not breathe. Dragonborn also should not exist on Athas as there are no chromatic Dragons. Sure you could create another species of them but then once again you may as well create the Dray if you are doing that. The Dray should not be a PC race as Dragons are uber rare on Darksun and Dragonmen defeat that idea along with the fact that Dregoth is not known to the world at large. As far as the PCs know there is 1 Dragon on Athas (The Dragon) and even with a generous reading of 2E material using DM knowledge there are a grand total of 10 more Dragons (7 Sorcerer Kings in the original box, +1 more in revised box+Dregoth and the one in Black Sands). The core races of 5E also match the TSR designers of core races in their worlds. Darksun more or less rewrote the PHB races and classes but you still had the elf/dwarf/human/halfling core. A 5 adaption to DS would not have to rewrite the PHB as you would just add in the elemental domains and tweak some of the existing races perhaps with sidebars. Wood Elves are fast and they can be the Athasian Elf along with the hill Dwarf, stout halfling. The other sub races either do not exist or have to be discovered as they are in remote out of the way areas like Thamasku for the other Halflings. Darksun would also function better with a limited amount of archtypes available. Templar cleric with war domain Clerics. Add in the 4 elemental domains (or tempest= air, fire=light, earth= nature, water= life). Bards do not exist or are assassins with the perform skill Gladiators are the champion Fighters are the battlemaster Rogues are the Thief archetype (assassin is bard) Wizards as PHB add rules for defiling Paladins do not exist Warlocks do not exist Sorcerers do not exist. Barbarian Druid land Druid only (limited to the desert, forest and plains) Adding crap to the TSR worlds would be like reprinting the 4E PoL setting and removing Dragonborn and warlocks which absolutely should be there. If I play Dragonlance (I don't like DL) I would not expect the DM to let me have a half orc or come up with a somewhat plausible reason to have one (he got there via spelljamming). I would argue its part of the social contract of that world, hell some setting could have racial restrictions (Greyhawk, Mystrara). If you don't like it don't buy/play that world. If every setting is a sandbox with everything available there is not that much point to having more than 2 or 3 worlds. Personally I would reboot each world back to the original setting and that way new players can experience the world as it was and older players can go with that timeline or use the TSR metaplot they like if they feel the need. [/QUOTE]
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