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<blockquote data-quote="Mouseferatu" data-source="post: 7159397" data-attributes="member: 1288"><p>I think it's fine to look for places where a mechanic can find a home in a setting, as long as it's not forced to a point where it violates the theme and aesthetics of said setting.</p><p></p><p>Again, using Athas as an example... I said before that I could see adding dragonborn (as dray or related), but not tieflings. I can see allowing clerics if limited to elemental domains, but paladins--while actually easier to add, since they don't require gods, only oaths--don't really fit the aesthetic of Dark Sun. Well, maybe the Oath of Vengeance, but not the other two. I wouldn't want to see the other two shoehorned in.</p><p></p><p>No gnomes. It's already been established that they're extinct. Halflings and elves exist, but need to change mechanically from their core expression, because they're different both culturally and mechanically.</p><p></p><p>Warlocks? Maybe, but they'd also have to change. The standard pacts really don't fit Dark Sun as written, due to Athas's planar isolation. So maybe Templars, and maybe some other new pacts, but not Fiend or Great Old One.</p><p></p><p>And yes, some of those omissions are necessary, in my eyes. As I said, it's fine to look for places where the mechanics can be inserted, but it's not fine to insist that all of them <em>find</em> a place. Sometimes, what's not permitted is as important to the feel of a setting as what is.</p><p></p><p>IOW, I'm not a canon or history purist. I don't think that, just because something wasn't in the setting in 2E, it can't be in 5E. But I <em>am</em> a <em>thematic</em> purist. If something doesn't fit the general theme of the world as written, it must not be shoehorned in, no matter how popular or how core.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 7159397, member: 1288"] I think it's fine to look for places where a mechanic can find a home in a setting, as long as it's not forced to a point where it violates the theme and aesthetics of said setting. Again, using Athas as an example... I said before that I could see adding dragonborn (as dray or related), but not tieflings. I can see allowing clerics if limited to elemental domains, but paladins--while actually easier to add, since they don't require gods, only oaths--don't really fit the aesthetic of Dark Sun. Well, maybe the Oath of Vengeance, but not the other two. I wouldn't want to see the other two shoehorned in. No gnomes. It's already been established that they're extinct. Halflings and elves exist, but need to change mechanically from their core expression, because they're different both culturally and mechanically. Warlocks? Maybe, but they'd also have to change. The standard pacts really don't fit Dark Sun as written, due to Athas's planar isolation. So maybe Templars, and maybe some other new pacts, but not Fiend or Great Old One. And yes, some of those omissions are necessary, in my eyes. As I said, it's fine to look for places where the mechanics can be inserted, but it's not fine to insist that all of them [I]find[/I] a place. Sometimes, what's not permitted is as important to the feel of a setting as what is. IOW, I'm not a canon or history purist. I don't think that, just because something wasn't in the setting in 2E, it can't be in 5E. But I [I]am[/I] a [I]thematic[/I] purist. If something doesn't fit the general theme of the world as written, it must not be shoehorned in, no matter how popular or how core. [/QUOTE]
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