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<blockquote data-quote="Zardnaar" data-source="post: 7159473" data-attributes="member: 6716779"><p>Couldn't you make the arguement about 4E doing that though? More or less was a new game with the D&D logo on it and would perhaps been better off as its own thing (D&D tactic?). </p><p></p><p> 2E was kind of odd by D&D standards it actually had more splat than 3E and 4E (probably 3E +4E combined). I'm not 100% sure but I think they tried to make it almost like a generic RPG system as 2E was very creative in that way and the designers could almost do anything they wanted. </p><p></p><p> Funny thing is 4E was very incomplete when it landed and you could play a complete 2E DS game with less material than what I would consider you would need for a decent 4E game. For a good DS game you would need</p><p></p><p>core 2E books</p><p>Complete Psionists</p><p>Darksun boxed set</p><p>Darksun Monstrous Compendium</p><p></p><p> Anything more than that is gravy. When we 1st played it we just used the boxed set+ psionist book+core books.</p><p></p><p> What would you consider the bare minimum for a good 4E game? Core books+ arcane/martial/divine books and whatever book fixed the math from the core books (Monster Vault?) access to DDI (basically all of the 4E books).</p><p></p><p> The hardcore 4E fans seem to like it because it is different to ye olde D&D, personally I have the same opinion on Darksun, I like it because its different. I'm sure fans of the other game worlds have the same opinion if its a bit different (ie not FR, GH, DL or Mystara).</p><p></p><p> Just because you can do something doesn't mean you should, applies to real life as well (getting hell drunk, using certain drugs, invading Iraq etc).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7159473, member: 6716779"] Couldn't you make the arguement about 4E doing that though? More or less was a new game with the D&D logo on it and would perhaps been better off as its own thing (D&D tactic?). 2E was kind of odd by D&D standards it actually had more splat than 3E and 4E (probably 3E +4E combined). I'm not 100% sure but I think they tried to make it almost like a generic RPG system as 2E was very creative in that way and the designers could almost do anything they wanted. Funny thing is 4E was very incomplete when it landed and you could play a complete 2E DS game with less material than what I would consider you would need for a decent 4E game. For a good DS game you would need core 2E books Complete Psionists Darksun boxed set Darksun Monstrous Compendium Anything more than that is gravy. When we 1st played it we just used the boxed set+ psionist book+core books. What would you consider the bare minimum for a good 4E game? Core books+ arcane/martial/divine books and whatever book fixed the math from the core books (Monster Vault?) access to DDI (basically all of the 4E books). The hardcore 4E fans seem to like it because it is different to ye olde D&D, personally I have the same opinion on Darksun, I like it because its different. I'm sure fans of the other game worlds have the same opinion if its a bit different (ie not FR, GH, DL or Mystara). Just because you can do something doesn't mean you should, applies to real life as well (getting hell drunk, using certain drugs, invading Iraq etc). [/QUOTE]
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