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<blockquote data-quote="Remathilis" data-source="post: 7159531" data-attributes="member: 7635"><p>Heh, I literally almost ended one of my sentences above "relegated to the dust bin of history like Jakandor". </p><p></p><p>Jakandor though was a one-off product; it wasn't one of the major worlds of D&D. Nor did ever receive much in the way of updates past 2e. Dark Sun is a far-larger product that Jakandor (or Council of Wyrms, or Ghostwalk, or a dozen other micro-settings made during D&D's history). If its going to be showcase world of D&D, I expect more of it than some one-shot world from 20 years ago. </p><p></p><p></p><p></p><p>Again, as a homebrewer, I agree with you. A DM should be able to edit and remove what he wants from his world. However, An Official D&D setting is an ambassador for the entire game; it should make an effort to use as many elements of the game as it can. (Note, I did NOT say *ALL* of them). A setting where nearly every class is either re-written or removed is, to me, a bad ambassador. I mean, I can use 5e right now to play Star Wars if I was willing to add a Jedi class, remove every spellcaster option, replace every D&D race with an appropriate SW one, add blasters and lightsabers, and chuck the monster manual into an airlock, but you wouldn't say Star Wars makes a good D&D setting, would you? </p><p></p><p>Eberron manages to be unique despite everything in the 3.5 Core being legal in it. Ravenloft is hella unique without banning a single class (and re-fluffing a single race). Greyhawk is unique without changing a single thing at all (so I am told ;-) ) On the other end, I see no reason why Dragonlance can't absorb 95% of the current PHB (with exceptions made for a subrace of Halfling called Kender and maybe a few subclasses for paladins, fighters and wizards). Dark Sun should, at the very least, be able to take 85% of the PHB and make it usable. It might take re-fluffing and some new subclasses/subraces (and a few removals; I'm ok with gnomes and half-orcs getting the boot if replaced by interesting replacements) but this notion that you can't have a cleric, monk, sorcerer, tiefling, or warlock in a thinly disguised Conan expy is ridiculous. Think bigger! </p><p></p><p>So do what you want for your D&D world/game; its yours. But WotC should be selling us settings that try to at the very least not invalidate most if not all of the PHB.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7159531, member: 7635"] Heh, I literally almost ended one of my sentences above "relegated to the dust bin of history like Jakandor". Jakandor though was a one-off product; it wasn't one of the major worlds of D&D. Nor did ever receive much in the way of updates past 2e. Dark Sun is a far-larger product that Jakandor (or Council of Wyrms, or Ghostwalk, or a dozen other micro-settings made during D&D's history). If its going to be showcase world of D&D, I expect more of it than some one-shot world from 20 years ago. Again, as a homebrewer, I agree with you. A DM should be able to edit and remove what he wants from his world. However, An Official D&D setting is an ambassador for the entire game; it should make an effort to use as many elements of the game as it can. (Note, I did NOT say *ALL* of them). A setting where nearly every class is either re-written or removed is, to me, a bad ambassador. I mean, I can use 5e right now to play Star Wars if I was willing to add a Jedi class, remove every spellcaster option, replace every D&D race with an appropriate SW one, add blasters and lightsabers, and chuck the monster manual into an airlock, but you wouldn't say Star Wars makes a good D&D setting, would you? Eberron manages to be unique despite everything in the 3.5 Core being legal in it. Ravenloft is hella unique without banning a single class (and re-fluffing a single race). Greyhawk is unique without changing a single thing at all (so I am told ;-) ) On the other end, I see no reason why Dragonlance can't absorb 95% of the current PHB (with exceptions made for a subrace of Halfling called Kender and maybe a few subclasses for paladins, fighters and wizards). Dark Sun should, at the very least, be able to take 85% of the PHB and make it usable. It might take re-fluffing and some new subclasses/subraces (and a few removals; I'm ok with gnomes and half-orcs getting the boot if replaced by interesting replacements) but this notion that you can't have a cleric, monk, sorcerer, tiefling, or warlock in a thinly disguised Conan expy is ridiculous. Think bigger! So do what you want for your D&D world/game; its yours. But WotC should be selling us settings that try to at the very least not invalidate most if not all of the PHB. [/QUOTE]
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