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<blockquote data-quote="Gradine" data-source="post: 7160392" data-attributes="member: 57112"><p>For whatever good world-building it provides, hacking away at character options from the PHB for official setting books is terrible business sense. You don't sell a customer base a product, and then sell a second product that renders half of the previous product irrelevant (while still requiring its use). </p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=7635" target="_blank">Remathilis</a></u></strong></em> has the right of it, at least as far as published settings go. Replacing and re-flavoring should be the order the day. New sub-races and new sub-classes that reflect the nature and flavor of the setting. Also offer guidelines for re-flavoring character options to make them fit the setting. A Warlock might be a completely different reflection of what would otherwise be called a Druid, or a Templar dedicated to the service of a Sorcerer-King, or a Defiler who would see the world burn to rule over the ashes. A Paladin might be a reflection of a psionic warrior, drawing upon their own power to smite their foes.</p><p></p><p>The flipside of this is that there should also be some guidelines as to how the setting operates <em>traditionally</em>. For the classic flavor of this setting, the DM should restrict these races, these classes, these options. Something that empowers a DM to run the setting as true to its origins as possible. This <strong><em>should not</em></strong> be the default of any officially released setting, but should definitely be an explicit and well-detailed option for play that lets each group decide how their expression of the setting should be. </p><p></p><p>I get that in an ideal world these would be reversed (the default is the canon, no half-orcs in Krynn ftw), but as a business decision it's a no-brainer. The majority of gamers are not going to be happy with a product that makes them toss away half their PHB. I think, as long as whatever form the setting takes place in gives something a little more detailed than a mere token gesture to long-time fans of the setting, shows that there's some level of respect for what has come before beyond "Now there's Dragonborn and Tieflings in Eberron, enjoy."</p></blockquote><p></p>
[QUOTE="Gradine, post: 7160392, member: 57112"] For whatever good world-building it provides, hacking away at character options from the PHB for official setting books is terrible business sense. You don't sell a customer base a product, and then sell a second product that renders half of the previous product irrelevant (while still requiring its use). @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=7635"]Remathilis[/URL][/U][/B][/I] has the right of it, at least as far as published settings go. Replacing and re-flavoring should be the order the day. New sub-races and new sub-classes that reflect the nature and flavor of the setting. Also offer guidelines for re-flavoring character options to make them fit the setting. A Warlock might be a completely different reflection of what would otherwise be called a Druid, or a Templar dedicated to the service of a Sorcerer-King, or a Defiler who would see the world burn to rule over the ashes. A Paladin might be a reflection of a psionic warrior, drawing upon their own power to smite their foes. The flipside of this is that there should also be some guidelines as to how the setting operates [I]traditionally[/I]. For the classic flavor of this setting, the DM should restrict these races, these classes, these options. Something that empowers a DM to run the setting as true to its origins as possible. This [B][I]should not[/I][/B] be the default of any officially released setting, but should definitely be an explicit and well-detailed option for play that lets each group decide how their expression of the setting should be. I get that in an ideal world these would be reversed (the default is the canon, no half-orcs in Krynn ftw), but as a business decision it's a no-brainer. The majority of gamers are not going to be happy with a product that makes them toss away half their PHB. I think, as long as whatever form the setting takes place in gives something a little more detailed than a mere token gesture to long-time fans of the setting, shows that there's some level of respect for what has come before beyond "Now there's Dragonborn and Tieflings in Eberron, enjoy." [/QUOTE]
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