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<blockquote data-quote="Remathilis" data-source="post: 7163037" data-attributes="member: 7635"><p>Most RPGs pimp their own settings, and (shock!) a few of them have multiverses. A great example is World of Darkness; each RPG in the line (Vampire, Werewolf, Mage, Changling, etc) assumes to be a in a shared universe, as well as being its own internal struggle. A vampire worries about the Masquerade; but also worries about werewolves which are their traditional foes. The Tremeire stole magic from the Mages (and the mages aren't exactly happy about that). You CAN play WoD as vampires-and-only-vampires (with nary a werewolf or mage in sight), you can mix the settings, or even declare "there are no other monsters BUT vampires; werewolves and mages do not exist", but don't expect White Wolf to produce supplements under that assumption. </p><p></p><p>D&D's multiverse works on the same assumption. Its a bunch of different settings (with different tropes) that share a similar universe and occasionally bleed over. Much like how a vampire group can face a group of werewolves for a session (while still mostly being concerned about the clans and their machinations), D&D can do the same when Mordenkainen offers to help you fight Strahd and then drop you off in the Realms again.</p><p></p><p>Shared Universes are the rage in marketing. The success of the MCU in movies (which allows characters and concepts as diverse as mythological beings, advanced tech weapon-makers, WW2 soldiers, space-pirates and sorcerers to all be in an upcoming Avenger's movie) has created a call for media to be "interconnected". The concept is not a new one (the Universal Monsters effectively had one in the 50's, when Frankenstein met the Wolf-Man) but its a popular one and a LOT of media groups are KILLING to set up one asap (I mean, a Transformers or Ghostbusters shared universe?). D&D has had a shared universe since at least the early 90's; why not leverage it?</p><p></p><p>That being said, WotC doesn't give two-figs if you want to run you're own homebrew with their rules. Individual DMs have always been free to change, repurpose, or modify to their liking. You're homebrew without gods, elves, or the Great Wheel isn't important. White Wolf never cared if you use WoD to run other types of horror (A GM of mine once tried using Hunter/Mage/Vampire to play a Buffy the Vampire Slayer-inspired game, despite being VERY tonally different than any of those), Paizo doesn't care if you run your Pathfinder game on Golarion or on your own homebrew world. </p><p></p><p>HOWEVER</p><p></p><p>Don't expect them to start selling you products stripped of their IP to make it fit YOUR vision of the game. WoD isn't going to sell "Generic Modern Horror", Paizo isn't going to release a Supplement that doesn't fit SOMEWHERE on Golarion, and D&D isn't going to make supplements that doesn't fit into the D&D Multiverse. You would have as much luck as trying to convince Marvel that their next movie should be stand-alone independent and not part of the MCU...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7163037, member: 7635"] Most RPGs pimp their own settings, and (shock!) a few of them have multiverses. A great example is World of Darkness; each RPG in the line (Vampire, Werewolf, Mage, Changling, etc) assumes to be a in a shared universe, as well as being its own internal struggle. A vampire worries about the Masquerade; but also worries about werewolves which are their traditional foes. The Tremeire stole magic from the Mages (and the mages aren't exactly happy about that). You CAN play WoD as vampires-and-only-vampires (with nary a werewolf or mage in sight), you can mix the settings, or even declare "there are no other monsters BUT vampires; werewolves and mages do not exist", but don't expect White Wolf to produce supplements under that assumption. D&D's multiverse works on the same assumption. Its a bunch of different settings (with different tropes) that share a similar universe and occasionally bleed over. Much like how a vampire group can face a group of werewolves for a session (while still mostly being concerned about the clans and their machinations), D&D can do the same when Mordenkainen offers to help you fight Strahd and then drop you off in the Realms again. Shared Universes are the rage in marketing. The success of the MCU in movies (which allows characters and concepts as diverse as mythological beings, advanced tech weapon-makers, WW2 soldiers, space-pirates and sorcerers to all be in an upcoming Avenger's movie) has created a call for media to be "interconnected". The concept is not a new one (the Universal Monsters effectively had one in the 50's, when Frankenstein met the Wolf-Man) but its a popular one and a LOT of media groups are KILLING to set up one asap (I mean, a Transformers or Ghostbusters shared universe?). D&D has had a shared universe since at least the early 90's; why not leverage it? That being said, WotC doesn't give two-figs if you want to run you're own homebrew with their rules. Individual DMs have always been free to change, repurpose, or modify to their liking. You're homebrew without gods, elves, or the Great Wheel isn't important. White Wolf never cared if you use WoD to run other types of horror (A GM of mine once tried using Hunter/Mage/Vampire to play a Buffy the Vampire Slayer-inspired game, despite being VERY tonally different than any of those), Paizo doesn't care if you run your Pathfinder game on Golarion or on your own homebrew world. HOWEVER Don't expect them to start selling you products stripped of their IP to make it fit YOUR vision of the game. WoD isn't going to sell "Generic Modern Horror", Paizo isn't going to release a Supplement that doesn't fit SOMEWHERE on Golarion, and D&D isn't going to make supplements that doesn't fit into the D&D Multiverse. You would have as much luck as trying to convince Marvel that their next movie should be stand-alone independent and not part of the MCU... [/QUOTE]
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