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<blockquote data-quote="Gradine" data-source="post: 7167064" data-attributes="member: 57112"><p>I'm not arguing for a homogenous Eberron, or an Eberron without its own core assumptions. An Eberron or Dark Sun where gods exist, are real and living and walk among mortals FR-style is, for just a single example, not things I'd like to see in either of those settings.</p><p></p><p>An Eberron where magical items (or at least the kind of any relevance to adventurers, such as weapons or wands) are as rare as they are in core 5e (and which 5e's mechanics are centered) is of particular interest to me, because I think you could tell interesting stories in <em>that</em> Eberron. Furthermore, you could immediately ignore it, because the original Eberron campaign setting still exists.</p><p></p><p>I also have no interest in D&D being done only one way. I just happen to feel the exact same way about campaign settings. I'm not interested in Eberron or any D&D setting I'll play countless campaigns in being kept in a vacuum-sealed box, pristine and preserved for eternity. Ironically, for all the "nothing is canon, time never marches forward" purity inherent in Eberron, the setting actually thrives on this by providing dozens of mysteries without answers. Every campaign of Eberron <em>should</em> feel like a different world, but still distinctly Eberron in itself. An Eberron not cluttered by thousands of <em>+1 swords</em> and <em>wands of magic missile</em> can still be distinctly Eberron but potentially presents its own twists (with the added benefit of not throwing off 5e's maths any).</p><p></p><p>Finally, kindly knock it off with the "don't but Eberron products then" gatekeeper BS, please. It's demeaning and degrades the conversation. You don't have any more or less claim of ownership on the setting as I or anyone else here does.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7167064, member: 57112"] I'm not arguing for a homogenous Eberron, or an Eberron without its own core assumptions. An Eberron or Dark Sun where gods exist, are real and living and walk among mortals FR-style is, for just a single example, not things I'd like to see in either of those settings. An Eberron where magical items (or at least the kind of any relevance to adventurers, such as weapons or wands) are as rare as they are in core 5e (and which 5e's mechanics are centered) is of particular interest to me, because I think you could tell interesting stories in [I]that[/I] Eberron. Furthermore, you could immediately ignore it, because the original Eberron campaign setting still exists. I also have no interest in D&D being done only one way. I just happen to feel the exact same way about campaign settings. I'm not interested in Eberron or any D&D setting I'll play countless campaigns in being kept in a vacuum-sealed box, pristine and preserved for eternity. Ironically, for all the "nothing is canon, time never marches forward" purity inherent in Eberron, the setting actually thrives on this by providing dozens of mysteries without answers. Every campaign of Eberron [I]should[/I] feel like a different world, but still distinctly Eberron in itself. An Eberron not cluttered by thousands of [I]+1 swords[/I] and [I]wands of magic missile[/I] can still be distinctly Eberron but potentially presents its own twists (with the added benefit of not throwing off 5e's maths any). Finally, kindly knock it off with the "don't but Eberron products then" gatekeeper BS, please. It's demeaning and degrades the conversation. You don't have any more or less claim of ownership on the setting as I or anyone else here does. [/QUOTE]
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