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<blockquote data-quote="Zardnaar" data-source="post: 7167091" data-attributes="member: 6716779"><p>Because a lot of new players would never have played in those settings or own the material. </p><p></p><p> Also with the lets go back to the start idea using Greyhawk for example. Adding more detail is fine, adding new NPCs would also be fine, but new players will not know what the Greyhawk Wars are for example so when do you set the setting.</p><p></p><p> Or Dragonlance I guess mot people think War of the Lance for Dragonlance but once again where do you set it? WotL, 20 years later, the time frame of Dragons of Summer Flame, during the Dragon overlords and I am not to sure what happened after that. </p><p></p><p> Or using the 4E Darksun for example (most people don't bother defending 4E FR any more). They set the timeline just after Kalaks death which is fairly close to the original boxed set. Thats fine (I would prefer Kalak to be aloive) but then they contradicted the setting and themes by adding in teleporting elves (on a low magic world), Dragonborn as Dray they were hidden in the original material and were a secret, also Dragonmen on a world with 1 Dragon as far as the world was aware. Dray also did not turn up to 9 years after the 4E timeline. Oh they removed clerics as well because Darksun had no gods because the 4E cleric was not suited to Darksun and it would have been to much work o design 4 new cleric options I suppose as each one would have needed 11-15 pages (2E managed with around 2 or 3 pages). Oh and 4E had rapid healing as well.</p><p></p><p> Basically 4E was not a good fit for DS as the game contradicted major themes of the setting and the way they did it. Had they bothered with a decent conversion, gave everyone 1 or 2 healing surges and did justice to the original material it would have been better. </p><p></p><p> You get the same thing in movies, very rarely is a remake as good or better than the original. By original material I also mean Denning/Tim Brown not the hacks that came latter and wrecked the setting.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7167091, member: 6716779"] Because a lot of new players would never have played in those settings or own the material. Also with the lets go back to the start idea using Greyhawk for example. Adding more detail is fine, adding new NPCs would also be fine, but new players will not know what the Greyhawk Wars are for example so when do you set the setting. Or Dragonlance I guess mot people think War of the Lance for Dragonlance but once again where do you set it? WotL, 20 years later, the time frame of Dragons of Summer Flame, during the Dragon overlords and I am not to sure what happened after that. Or using the 4E Darksun for example (most people don't bother defending 4E FR any more). They set the timeline just after Kalaks death which is fairly close to the original boxed set. Thats fine (I would prefer Kalak to be aloive) but then they contradicted the setting and themes by adding in teleporting elves (on a low magic world), Dragonborn as Dray they were hidden in the original material and were a secret, also Dragonmen on a world with 1 Dragon as far as the world was aware. Dray also did not turn up to 9 years after the 4E timeline. Oh they removed clerics as well because Darksun had no gods because the 4E cleric was not suited to Darksun and it would have been to much work o design 4 new cleric options I suppose as each one would have needed 11-15 pages (2E managed with around 2 or 3 pages). Oh and 4E had rapid healing as well. Basically 4E was not a good fit for DS as the game contradicted major themes of the setting and the way they did it. Had they bothered with a decent conversion, gave everyone 1 or 2 healing surges and did justice to the original material it would have been better. You get the same thing in movies, very rarely is a remake as good or better than the original. By original material I also mean Denning/Tim Brown not the hacks that came latter and wrecked the setting. [/QUOTE]
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