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<blockquote data-quote="Yaarel" data-source="post: 7167207" data-attributes="member: 58172"><p>I feel [MENTION=82779]MechaPilot[/MENTION] spells out the solution.</p><p></p><p>A 5e update of a classic setting keeps out new races. But the update explains why these conflict with the themes and tropes of the setting. Even so, it suggests modifications that can help them integrate if the gamers (DM and players) want to include one or more of these new races.</p><p></p><p>At the same time, sometimes current options that did not yet exist when the classic setting was available, might cohere well or even improve it. Then the update can explain why it recommends that the updated setting adopt these innovations.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7167207, member: 58172"] I feel [MENTION=82779]MechaPilot[/MENTION] spells out the solution. A 5e update of a classic setting keeps out new races. But the update explains why these conflict with the themes and tropes of the setting. Even so, it suggests modifications that can help them integrate if the gamers (DM and players) want to include one or more of these new races. At the same time, sometimes current options that did not yet exist when the classic setting was available, might cohere well or even improve it. Then the update can explain why it recommends that the updated setting adopt these innovations. [/QUOTE]
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