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<blockquote data-quote="Zardnaar" data-source="post: 7170919" data-attributes="member: 6716779"><p>I allowed Barbarians into DS back in 2E, they even kind of fit the setting as they tended to use stone weapons.</p><p></p><p> The 2E Barbarian was a 1d12 tough as guts survivalist though not the d20 rager with quasi magical powers (totem). Some of the kits did have them the default Barbarian was fine though.</p><p></p><p> Orignal 2E DS had defilers and preservers, they later added an otion that a preserver could defile but if you went to far you were a defiler. Kind of like the dark side in Star Wars.</p><p></p><p> Defilers did not have the option of preserving, it was a bit harder but not impossible to hide their magic. They could use wands/magic or trees of life to hide it. They also changed defiling from casting the spell to memorising the spell (I prefer casting it). Towards the end (and early on in some cases) DS often had contradictory rules. 2E was like that overall though as you could have a wizard from the PHB, wizard handbook, Tome of Magic or Spells and Magic that were all slightly different to each other.</p><p></p><p> For various reasons I did not think 4E was actually a good conversion of Darksun even if you ignored some of the lore they contradicted or rewrote (healing surges, the way armor worked, inferior materials+ powers , defiling rules etc).</p><p></p><p> When people mean brutal in 4E terms you had no healing surges (1d3 healing daily) and no healing power over level 5 (5E3rd level+ healing spells) existed for clerics (Druids and Templars were better healers). </p><p></p><p> Even then AD&D magical healing was less than 3E,4E and 5E (1d8, 2d8+1, 3d8+3 levels for 1st,3rd and 4th level healing spells). And they had rules for things like heat exhaustion, turning CE and killing your companions for water, and a character tree for replacement characters if your main one died. Oh and a lot of "normal" critters were psionic so a Tiger equivalent had camouflage type psionic powers. A bug could mind blast you. </p><p></p><p>This was not your dads (or elder brothers) D&D.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7170919, member: 6716779"] I allowed Barbarians into DS back in 2E, they even kind of fit the setting as they tended to use stone weapons. The 2E Barbarian was a 1d12 tough as guts survivalist though not the d20 rager with quasi magical powers (totem). Some of the kits did have them the default Barbarian was fine though. Orignal 2E DS had defilers and preservers, they later added an otion that a preserver could defile but if you went to far you were a defiler. Kind of like the dark side in Star Wars. Defilers did not have the option of preserving, it was a bit harder but not impossible to hide their magic. They could use wands/magic or trees of life to hide it. They also changed defiling from casting the spell to memorising the spell (I prefer casting it). Towards the end (and early on in some cases) DS often had contradictory rules. 2E was like that overall though as you could have a wizard from the PHB, wizard handbook, Tome of Magic or Spells and Magic that were all slightly different to each other. For various reasons I did not think 4E was actually a good conversion of Darksun even if you ignored some of the lore they contradicted or rewrote (healing surges, the way armor worked, inferior materials+ powers , defiling rules etc). When people mean brutal in 4E terms you had no healing surges (1d3 healing daily) and no healing power over level 5 (5E3rd level+ healing spells) existed for clerics (Druids and Templars were better healers). Even then AD&D magical healing was less than 3E,4E and 5E (1d8, 2d8+1, 3d8+3 levels for 1st,3rd and 4th level healing spells). And they had rules for things like heat exhaustion, turning CE and killing your companions for water, and a character tree for replacement characters if your main one died. Oh and a lot of "normal" critters were psionic so a Tiger equivalent had camouflage type psionic powers. A bug could mind blast you. This was not your dads (or elder brothers) D&D. [/QUOTE]
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