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<blockquote data-quote="Zardnaar" data-source="post: 7171468" data-attributes="member: 6716779"><p>As I said I am not opposed to all change.</p><p></p><p> For example I am not a fan of Dragonborn in DS, if you are to include them you can have the mutant in the desert or unknown origins background but in 4E they contradicted the 2E lore and made them "just another race" while in the original they were hidden servants of Dregoth that was unknown to the world at large and Dregoth was believed dead by the Sorcerer Kings. They basically shoe horned them in form the future as City by the Silt Sea was set 9 years after the events of Kalak's death. +ANd they shoehorned in everything else (Pakladins, WWarlocks etc) while removing clerics because they were stupid enough to codify power sources. Mostly it was to sell more books (Darksun + PHB3+ core books etc). </p><p></p><p> Another example is warlcks. Maybe they do exist somewhere on Athas, unknown to the world at large and maybe they do not need to preserve of defile (depends on if the patron supplies the energy or the knowledge to cast those spells) but you do not need to replace the Templars for example. </p><p></p><p> The PHB Sorcerers do not fit Athas either, but you could come up with an Athasian bloodline whatever that may be (Abalech-Re has children for example, elemental leakage, mutants, defiling warping things). Once again you can be one, doesn't mean they need to be a well established organisation or whatever on Athas. </p><p></p><p> Any new arcane class should follow the defiling rules and if they do not they need an organic reason to be there and probably very rare- a PC might be one of the 1st. </p><p></p><p> Similar argument for other settings. Say if DM set a game in medieval Europe 1490 and a player wants to play an Aztec (in Europe). They exist but should the player be allowed to play one (I would say no). </p><p></p><p> Anything new inserted should be done logically and in an organic way fitting the setting (any setting not just Dark Sun). If they really do not fit the setting they should be excluded (Aquatic races on Athas being a prime example, Warforged as well). </p><p></p><p>Some of those settings it is a lot easier to add stuff. Spelljammer for example is very easy, Nerath for example might have its own crystal sphere or it might turn out the Dragonborn have they own moon/planet/ crystal sphere/multispheric star empire.</p><p></p><p> You get to play the new stuff and it stays faithful to the old (doesn't need to be 100% faithful differences in mechanics etc, new planar cosmology for planescape). </p><p></p><p> If you set a reboot earlier in the originals lifecycle its also easier to make everyone happy Fans of the original metaplot can still add it/use it, while fans of the old do not have to worry about the world being blown up.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7171468, member: 6716779"] As I said I am not opposed to all change. For example I am not a fan of Dragonborn in DS, if you are to include them you can have the mutant in the desert or unknown origins background but in 4E they contradicted the 2E lore and made them "just another race" while in the original they were hidden servants of Dregoth that was unknown to the world at large and Dregoth was believed dead by the Sorcerer Kings. They basically shoe horned them in form the future as City by the Silt Sea was set 9 years after the events of Kalak's death. +ANd they shoehorned in everything else (Pakladins, WWarlocks etc) while removing clerics because they were stupid enough to codify power sources. Mostly it was to sell more books (Darksun + PHB3+ core books etc). Another example is warlcks. Maybe they do exist somewhere on Athas, unknown to the world at large and maybe they do not need to preserve of defile (depends on if the patron supplies the energy or the knowledge to cast those spells) but you do not need to replace the Templars for example. The PHB Sorcerers do not fit Athas either, but you could come up with an Athasian bloodline whatever that may be (Abalech-Re has children for example, elemental leakage, mutants, defiling warping things). Once again you can be one, doesn't mean they need to be a well established organisation or whatever on Athas. Any new arcane class should follow the defiling rules and if they do not they need an organic reason to be there and probably very rare- a PC might be one of the 1st. Similar argument for other settings. Say if DM set a game in medieval Europe 1490 and a player wants to play an Aztec (in Europe). They exist but should the player be allowed to play one (I would say no). Anything new inserted should be done logically and in an organic way fitting the setting (any setting not just Dark Sun). If they really do not fit the setting they should be excluded (Aquatic races on Athas being a prime example, Warforged as well). Some of those settings it is a lot easier to add stuff. Spelljammer for example is very easy, Nerath for example might have its own crystal sphere or it might turn out the Dragonborn have they own moon/planet/ crystal sphere/multispheric star empire. You get to play the new stuff and it stays faithful to the old (doesn't need to be 100% faithful differences in mechanics etc, new planar cosmology for planescape). If you set a reboot earlier in the originals lifecycle its also easier to make everyone happy Fans of the original metaplot can still add it/use it, while fans of the old do not have to worry about the world being blown up. [/QUOTE]
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