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<blockquote data-quote="Aldarc" data-source="post: 7172090" data-attributes="member: 5142"><p>Regardless of how 2E Dark Sun shoehorned them in via elemental forces, I always thought that clerics contradicted the setting. That is why I thought that 4E's "no divine source classes" rule better reflected the spirit of Dark Sun than the original game. As Hussar says, a lot of original Dark Sun was still shaped and constrained by 2E itself that includes non-divine healing alternatives. But if some of these post-2E PHB races and classes did exist at the making of 2E, it seems clear to me that Dark Sun would have looked remarkably different as they probably would have included them. For example, Dark Sun was published in 1991 before the half-orc really became a PHB standard race in 2000 with the introduction of 3e. It's also possible that it would have even kept closer to how Dark Sun was initially conceived, a world without elves, dwarves, halflings, etc. Because I see Dark Sun as being a setting of its time and system, I am far more interested in seeing a Dark Sun that reflects 5E (or whatever particular system is used for play). I don't think that addition of new races (e.g. half-orcs, tieflings, dragonborn, etc.) and classes (e.g. sorcerers, warlocks, monks) should mean that these additions should be excluded from any new adaptation of Dark Sun. If Dark Sun was meant to be a subversive post-apocalyptic sword & sorcery take on core 2E, then I do think that any update of Dark Sun should serve as an "alternate universe" reflection of the given core system.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7172090, member: 5142"] Regardless of how 2E Dark Sun shoehorned them in via elemental forces, I always thought that clerics contradicted the setting. That is why I thought that 4E's "no divine source classes" rule better reflected the spirit of Dark Sun than the original game. As Hussar says, a lot of original Dark Sun was still shaped and constrained by 2E itself that includes non-divine healing alternatives. But if some of these post-2E PHB races and classes did exist at the making of 2E, it seems clear to me that Dark Sun would have looked remarkably different as they probably would have included them. For example, Dark Sun was published in 1991 before the half-orc really became a PHB standard race in 2000 with the introduction of 3e. It's also possible that it would have even kept closer to how Dark Sun was initially conceived, a world without elves, dwarves, halflings, etc. Because I see Dark Sun as being a setting of its time and system, I am far more interested in seeing a Dark Sun that reflects 5E (or whatever particular system is used for play). I don't think that addition of new races (e.g. half-orcs, tieflings, dragonborn, etc.) and classes (e.g. sorcerers, warlocks, monks) should mean that these additions should be excluded from any new adaptation of Dark Sun. If Dark Sun was meant to be a subversive post-apocalyptic sword & sorcery take on core 2E, then I do think that any update of Dark Sun should serve as an "alternate universe" reflection of the given core system. [/QUOTE]
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