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<blockquote data-quote="Remathilis" data-source="post: 7172411" data-attributes="member: 7635"><p>This reminds me of the OTHER thing I hate about some of these thematic settings; the use of theme to club the PCs into submission. </p><p></p><p>Monks and Barbarians get around bad armor and weapons. THAT IS THE POINT. You know what they call creatures that cannot adapt to their surroundings? Extinct. It makes MORE sense that in a world where armor is poor and monsters are deadly, they'd rely more on things like this. The same thing is usually use in Ravenloft to bludgeon any class feature that might remotely help them fight evil and/or undead; its nerfed to high heaven. (Fun fact, read the weaknesses section of the 3.5 Ravenloft PHB; it literally punished fighters for fighting and wizards for casting light). A setting with airships should FULL of races that can fly; they're naturally suited to thrive in that environment. Ditto a seafaring game and aquatic/water-breathing races. </p><p></p><p> D&D shouldn't be an endurance test for punishment, its an RPG where the heroes are expected to be better than the common rabble. If the class modeled after Conan the Barbarian is too powerful for the world modeled after Hyperbola, then something has gone off the rails.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7172411, member: 7635"] This reminds me of the OTHER thing I hate about some of these thematic settings; the use of theme to club the PCs into submission. Monks and Barbarians get around bad armor and weapons. THAT IS THE POINT. You know what they call creatures that cannot adapt to their surroundings? Extinct. It makes MORE sense that in a world where armor is poor and monsters are deadly, they'd rely more on things like this. The same thing is usually use in Ravenloft to bludgeon any class feature that might remotely help them fight evil and/or undead; its nerfed to high heaven. (Fun fact, read the weaknesses section of the 3.5 Ravenloft PHB; it literally punished fighters for fighting and wizards for casting light). A setting with airships should FULL of races that can fly; they're naturally suited to thrive in that environment. Ditto a seafaring game and aquatic/water-breathing races. D&D shouldn't be an endurance test for punishment, its an RPG where the heroes are expected to be better than the common rabble. If the class modeled after Conan the Barbarian is too powerful for the world modeled after Hyperbola, then something has gone off the rails. [/QUOTE]
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