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<blockquote data-quote="Hussar" data-source="post: 7173049" data-attributes="member: 22779"><p>Meh, I'm not really sure that's true. If they basically ported Spelljammer into Forgotten Realms as the baseline (now obviously there would have to be more to it than that, but, we'll say that our putative new Spelljammer setting bases itself out of FR for the sake of argument) and it sold well, then, well, that's the new Spelljammer. People accepted the changes and bought the product. Win win. Would it be different than the original? Sure, but, then again, who cares so long as its popular enough to sell well enough to make WotC happy?</p><p></p><p>I'd point to Princes of the Apocalypse (porting Greyhawk stories into FR), and now the new Chult module porting Acerak into FR as pretty good examples of doing it right. Granted it can certainly be done wrong too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>People keep bringing up 4e Forgotten Realms. Thing is, I think you are learning the wrong lesson here. 4e FR had zero chance of success, regardless of what they did with the setting. Saying that 4e's reception was problematic is pretty uncontroversial. So, any 4e elements that they brought into Forgotten Realms would be dead in the water as a very vocal group of fans would lose their collective minds. Dragonborn were problematic. Tieflings were problematic. The entire 4e system was problematic. WotC had already lost before they even started.</p><p></p><p>Add to that a soft reboot that more or less invalidated earlier material (about which a core group of fans felt VERY strongly) and there was just no chance that 4e FR was going to get off the ground. </p><p></p><p>Really, 4e Darksun faced the same issue. 4e was just too unpopular for any setting to succeed.</p><p></p><p>Thing is, 5e doesn't have that problem. 5e is very, very popular. People accept the system pretty unreservedly. So, the first hurdle for adding 5e mechanics to a given setting has already been jumped. Now, the question becomes, how do we mold Setting X into 5e mechanics?</p><p></p><p>Ejecting 1/2 the 5e PHB is just not going to be the solution.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7173049, member: 22779"] Meh, I'm not really sure that's true. If they basically ported Spelljammer into Forgotten Realms as the baseline (now obviously there would have to be more to it than that, but, we'll say that our putative new Spelljammer setting bases itself out of FR for the sake of argument) and it sold well, then, well, that's the new Spelljammer. People accepted the changes and bought the product. Win win. Would it be different than the original? Sure, but, then again, who cares so long as its popular enough to sell well enough to make WotC happy? I'd point to Princes of the Apocalypse (porting Greyhawk stories into FR), and now the new Chult module porting Acerak into FR as pretty good examples of doing it right. Granted it can certainly be done wrong too. :D People keep bringing up 4e Forgotten Realms. Thing is, I think you are learning the wrong lesson here. 4e FR had zero chance of success, regardless of what they did with the setting. Saying that 4e's reception was problematic is pretty uncontroversial. So, any 4e elements that they brought into Forgotten Realms would be dead in the water as a very vocal group of fans would lose their collective minds. Dragonborn were problematic. Tieflings were problematic. The entire 4e system was problematic. WotC had already lost before they even started. Add to that a soft reboot that more or less invalidated earlier material (about which a core group of fans felt VERY strongly) and there was just no chance that 4e FR was going to get off the ground. Really, 4e Darksun faced the same issue. 4e was just too unpopular for any setting to succeed. Thing is, 5e doesn't have that problem. 5e is very, very popular. People accept the system pretty unreservedly. So, the first hurdle for adding 5e mechanics to a given setting has already been jumped. Now, the question becomes, how do we mold Setting X into 5e mechanics? Ejecting 1/2 the 5e PHB is just not going to be the solution. [/QUOTE]
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