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<blockquote data-quote="Henry" data-source="post: 7768271" data-attributes="member: 158"><p>It's axiomatic in everything we do, however. A good picture is worth a proverbial thousand words, as good art can evoke several paragraphs worth of "imagine a world where..." text. One look at something like <a href="https://paizo.com/image/content/LegacyOfFire/PZO9019-GnollAmbush.jpg" target="_blank">https://paizo.com/image/content/LegacyOfFire/PZO9019-GnollAmbush.jpg</a> for the Legacy of Fire AP tells me that you're going to be fighting gnolls in an Arabian desert-type setting, definitely involving exploring old ruins, but it also evokes feelings of isolation, of struggling not just against foes but the elements themselves, and about the only thing missing from this picture is a caravan of camels being attacked as well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>I can't think of better ones than from Shadowrun, though:</p><p><a href="https://i.pinimg.com/originals/78/d2/92/78d292755d5b0b1c2f396e95b5ecd5bb.jpg" target="_blank">https://i.pinimg.com/originals/78/d2/92/78d292755d5b0b1c2f396e95b5ecd5bb.jpg</a></p><p><a href="https://i.pinimg.com/originals/6d/77/52/6d7752553dcfdf4fa0b6c420c0f72d22.jpg" target="_blank">https://i.pinimg.com/originals/6d/77/52/6d7752553dcfdf4fa0b6c420c0f72d22.jpg</a></p><p>The first one is so iconic now that many gamers who have never even played Shadowrun probably could tell you what game it's from. The second cover has practically every non-standard element from the game represented to the extent that you could probably reverse-engineer your own Shadowrun clone including every story element from the setting in it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But even beyond that, everything from prepackaged food, to tools, to clothing in stores usually depend on art to sell it, even if it's attractive fonts and trade dress.</p></blockquote><p></p>
[QUOTE="Henry, post: 7768271, member: 158"] It's axiomatic in everything we do, however. A good picture is worth a proverbial thousand words, as good art can evoke several paragraphs worth of "imagine a world where..." text. One look at something like [url]https://paizo.com/image/content/LegacyOfFire/PZO9019-GnollAmbush.jpg[/url] for the Legacy of Fire AP tells me that you're going to be fighting gnolls in an Arabian desert-type setting, definitely involving exploring old ruins, but it also evokes feelings of isolation, of struggling not just against foes but the elements themselves, and about the only thing missing from this picture is a caravan of camels being attacked as well. :) I can't think of better ones than from Shadowrun, though: [url]https://i.pinimg.com/originals/78/d2/92/78d292755d5b0b1c2f396e95b5ecd5bb.jpg[/url] [url]https://i.pinimg.com/originals/6d/77/52/6d7752553dcfdf4fa0b6c420c0f72d22.jpg[/url] The first one is so iconic now that many gamers who have never even played Shadowrun probably could tell you what game it's from. The second cover has practically every non-standard element from the game represented to the extent that you could probably reverse-engineer your own Shadowrun clone including every story element from the setting in it. :) But even beyond that, everything from prepackaged food, to tools, to clothing in stores usually depend on art to sell it, even if it's attractive fonts and trade dress. [/QUOTE]
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