I'm A Banana
Potassium-Rich
From the interview linked to on ENWorld's front page:
It's interesting that the criteria for what goes into the Core Game seems to be related to "What has appeared in every edition of D&D? How have the editions all been the same? What are the minimum shared elements?"
I wonder what else those "few other things" might be. Probably some rules for monster-building? Maybe some form of "attack matrix"? Falling damage? Encumbrance? Human/Elf/Dwarf/Halfling? Fighter/Magic-User/Cleric? I feel like we might be able to get close to what the Core Game looks like if we look at the things that have been in every "e" and exclude things that have not been in every "e."
He also mentions:
So it sounds like even the "core game" will be subject to revision by DM's.
So maybe "encumbrance" will be core, but there will be all sorts of rules modules you can use to get rid of it?
Perhaps there will be no "thief" in the core, but there will be all sorts of rules to mod the core "fighter" into a "thief"?
What does the rest of the hive think about this?
Mike Mearls said:We actually went back and played every major edition of D&D and used those experiences to help narrow down the absolute core elements of the game. If you removed those elements, it’s not D&D. Our list includes the six abilities, classes, levels, hit points, Armor Class, and a few other things. In many ways, the list creates the shared language that links the editions.
It's interesting that the criteria for what goes into the Core Game seems to be related to "What has appeared in every edition of D&D? How have the editions all been the same? What are the minimum shared elements?"
I wonder what else those "few other things" might be. Probably some rules for monster-building? Maybe some form of "attack matrix"? Falling damage? Encumbrance? Human/Elf/Dwarf/Halfling? Fighter/Magic-User/Cleric? I feel like we might be able to get close to what the Core Game looks like if we look at the things that have been in every "e" and exclude things that have not been in every "e."
He also mentions:
Mearls said:DMs have a similar process they can go through, adding optional rules to flesh out their campaigns. Those options can range from creating a unique list of races or classes for a setting, to adding in special rules for things like managing a kingdom or waging a war.
So it sounds like even the "core game" will be subject to revision by DM's.
So maybe "encumbrance" will be core, but there will be all sorts of rules modules you can use to get rid of it?
Perhaps there will be no "thief" in the core, but there will be all sorts of rules to mod the core "fighter" into a "thief"?
What does the rest of the hive think about this?