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<blockquote data-quote="WheresMyD20" data-source="post: 5785006" data-attributes="member: 60772"><p>You're obviously missing the point. Or maybe your comment is just a lame attempt to be witty.</p><p></p><p>D&D is a game about archetypes. There are a lot of human archetypes in fantasy and they make up the vast majority of characters. When non-humans show up as characters, they're usually the supporting cast. Just as not all human character archetypes are available, not all non-human archetypes are available either. More emphasis is given to human classes since the assumption is that they make up the bulk of the game world.</p><p></p><p>Race-class versions of D&D like BECMI are designed to encourage the bulk of characters to be human. The non-human characters are special cases. Some groups like playing with this assumption since it more closely models the bulk of fantasy literature and makes non-humans more special than separate race & class systems do.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5785006, member: 60772"] You're obviously missing the point. Or maybe your comment is just a lame attempt to be witty. D&D is a game about archetypes. There are a lot of human archetypes in fantasy and they make up the vast majority of characters. When non-humans show up as characters, they're usually the supporting cast. Just as not all human character archetypes are available, not all non-human archetypes are available either. More emphasis is given to human classes since the assumption is that they make up the bulk of the game world. Race-class versions of D&D like BECMI are designed to encourage the bulk of characters to be human. The non-human characters are special cases. Some groups like playing with this assumption since it more closely models the bulk of fantasy literature and makes non-humans more special than separate race & class systems do. [/QUOTE]
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