Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Playing with the core (of D&D)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Windjammer" data-source="post: 5605808" data-attributes="member: 60075"><p>Fascinating. I think one prediction can be safely made about 5E: whatever it is, whenever it's out, its primary design goal will to be recognisably D&D. To as many people as possible. </p><p></p><p>4E went the other way. The 4E design team too probed how far they could go in making a good game without going too far into the area of 'that's not D&D anymore' (see Races&Classes designer diaries). But their point was that on occasion they were happy to sacrifice 'sacred cows', both mechanically and story-wise (something Mearls' L&L columns haven't even <em>touched </em>on*), if it made for a better game. That's exactly what they went for: produce a mechanically superior game, even if it went against D&D's history, mechanically and otherwise.** </p><p></p><p>This sort of trade off will be anathema to 5E. 5E would rather harvest recognisability - because that translates into recognition and acceptance - than a superior game engine. <u>Mind you, these two things need not always pull in opposite directions; it's just when they do, you got to make up your mind where your priorities are. </u></p><p></p><p>This suggested inversion of priorities would also fit with <em>making the D&D fanbase less divided a primary goal</em>, something close to the surface in Mearls' first Enworld posting when being made D&D Group Manager in 2010:</p><p>That whole <a href="http://www.enworld.org/forum/general-rpg-discussion/276807-mearls-new-manager-d-d.html#post5183377" target="_blank">post</a> is worth rereading. Replace his references to 2E and 3E with (respectively) 4E and 5E, and you got the perfect picture of the reclaimed fanboys they're shooting for.</p><p></p><p><strong>*</strong> What if we need the Great Wheel, five types of humanoids as low level foes, and so on for it to be D&D? What if D&D today, as opposed to in 1976, is a cultural icon with a <em>history</em>, and that you better not ditch 90% of that history in revamping the game for a contemporary audience?</p><p><strong>**</strong> Here's how Mearls <a href="http://mearls.livejournal.com/155418.html" target="_blank">describes</a> the mood at WotC R&D when 4E PHB 1 hit the shelves in June 2008:</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5605808, member: 60075"] Fascinating. I think one prediction can be safely made about 5E: whatever it is, whenever it's out, its primary design goal will to be recognisably D&D. To as many people as possible. 4E went the other way. The 4E design team too probed how far they could go in making a good game without going too far into the area of 'that's not D&D anymore' (see Races&Classes designer diaries). But their point was that on occasion they were happy to sacrifice 'sacred cows', both mechanically and story-wise (something Mearls' L&L columns haven't even [I]touched [/I]on*), if it made for a better game. That's exactly what they went for: produce a mechanically superior game, even if it went against D&D's history, mechanically and otherwise.** This sort of trade off will be anathema to 5E. 5E would rather harvest recognisability - because that translates into recognition and acceptance - than a superior game engine. [U]Mind you, these two things need not always pull in opposite directions; it's just when they do, you got to make up your mind where your priorities are. [/U] This suggested inversion of priorities would also fit with [I]making the D&D fanbase less divided a primary goal[/I], something close to the surface in Mearls' first Enworld posting when being made D&D Group Manager in 2010: That whole [URL="http://www.enworld.org/forum/general-rpg-discussion/276807-mearls-new-manager-d-d.html#post5183377"]post[/URL] is worth rereading. Replace his references to 2E and 3E with (respectively) 4E and 5E, and you got the perfect picture of the reclaimed fanboys they're shooting for. [B]*[/B] What if we need the Great Wheel, five types of humanoids as low level foes, and so on for it to be D&D? What if D&D today, as opposed to in 1976, is a cultural icon with a [I]history[/I], and that you better not ditch 90% of that history in revamping the game for a contemporary audience? [B]**[/B] Here's how Mearls [URL="http://mearls.livejournal.com/155418.html"]describes[/URL] the mood at WotC R&D when 4E PHB 1 hit the shelves in June 2008: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls: Playing with the core (of D&D)
Top