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Mearls: Playing with the core (of D&D)
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<blockquote data-quote="SabreCat" data-source="post: 5605958" data-attributes="member: 76245"><p>Need? No. But can you? Absolutely. I've mentioned Burning Wheel's Duel of Wits, which is a stellar example. (<em>Exalted Second Edition</em> has a Social Combat system, but it's a clumsy bolt-on by comparison.) It zooms in an argument to a combat-like level, with a sort of HP pool called the Body of Argument, and social attacks and defenses with maneuver names like Rebuttal, Incite, and Obfuscate.</p><p></p><p>Is it for everyone? No. Many players dislike how it slows things down, breaking up the normal flow of RP dialogue, especially before you've mastered the rules. Nor is it to be used every time characters disagree on something. You might RP it out, or do a quick opposed skill check or the like; those are options in BW too. But does it work, and can it be fun, detailed, and fair on par with physical combat? Hell yeah.</p><p></p><p>As for the pancakes thing, mm, I've seen it done, though it's not as common as beating-people-up or convincing-people mechanics. It usually appears in unified extended conflict systems like the PDQ system. There you use the same set of mechanics, just with different skills/traits/etc., whether you're fighting, cooking pancakes, or racing cars, if the conflict in question is important enough to the story to use detailed dice-rolling for.</p></blockquote><p></p>
[QUOTE="SabreCat, post: 5605958, member: 76245"] Need? No. But can you? Absolutely. I've mentioned Burning Wheel's Duel of Wits, which is a stellar example. ([I]Exalted Second Edition[/I] has a Social Combat system, but it's a clumsy bolt-on by comparison.) It zooms in an argument to a combat-like level, with a sort of HP pool called the Body of Argument, and social attacks and defenses with maneuver names like Rebuttal, Incite, and Obfuscate. Is it for everyone? No. Many players dislike how it slows things down, breaking up the normal flow of RP dialogue, especially before you've mastered the rules. Nor is it to be used every time characters disagree on something. You might RP it out, or do a quick opposed skill check or the like; those are options in BW too. But does it work, and can it be fun, detailed, and fair on par with physical combat? Hell yeah. As for the pancakes thing, mm, I've seen it done, though it's not as common as beating-people-up or convincing-people mechanics. It usually appears in unified extended conflict systems like the PDQ system. There you use the same set of mechanics, just with different skills/traits/etc., whether you're fighting, cooking pancakes, or racing cars, if the conflict in question is important enough to the story to use detailed dice-rolling for. [/QUOTE]
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