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Mearls: Playing with the core (of D&D)
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<blockquote data-quote="Mercurius" data-source="post: 5606162" data-attributes="member: 59082"><p>I'm loving this "complexity dial" action - this is what I've been suggesting and wanting to design for a couple years now, but haven't had the chance to really get into it. But as Aeolius said, I'd like to see three general tiers of complexity: </p><p></p><p><strong>Basic D&D: </strong>This is the very simple core game, with races and classes determining all capacities. So there probably wouldn't be feats, skills, or powers in the 4E sense of things, just what your race and class offer as features. There would be some choice in character design, but not a huge amount - you'd pick your race and class, maybe a build, weapons, spells, etc. The game would run very quickly; an average combat would take 15-20 minutes.</p><p></p><p><strong>Advanced D&D: </strong>This would be the "recommended" set of modular options (see below) - of a similar complexity level to 3E or 4E. Combat would be tactical, the average being about an hour.</p><p></p><p><strong>Modular Options, aka "The Toolbox": </strong>This would be many different optional rules that can be added to the Basic or Advanced games. This could be anything from skill challenges to aspects to virtues and flaws to detailed skills, etc.</p><p></p><p>That's how I'd do it, at least.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5606162, member: 59082"] I'm loving this "complexity dial" action - this is what I've been suggesting and wanting to design for a couple years now, but haven't had the chance to really get into it. But as Aeolius said, I'd like to see three general tiers of complexity: [B]Basic D&D: [/B]This is the very simple core game, with races and classes determining all capacities. So there probably wouldn't be feats, skills, or powers in the 4E sense of things, just what your race and class offer as features. There would be some choice in character design, but not a huge amount - you'd pick your race and class, maybe a build, weapons, spells, etc. The game would run very quickly; an average combat would take 15-20 minutes. [B]Advanced D&D: [/B]This would be the "recommended" set of modular options (see below) - of a similar complexity level to 3E or 4E. Combat would be tactical, the average being about an hour. [B]Modular Options, aka "The Toolbox": [/B]This would be many different optional rules that can be added to the Basic or Advanced games. This could be anything from skill challenges to aspects to virtues and flaws to detailed skills, etc. That's how I'd do it, at least. [/QUOTE]
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