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Mearls redesigns the Ogre Mage
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<blockquote data-quote="BluSponge" data-source="post: 2962807" data-attributes="member: 916"><p>This redesign doesn't offend my sensibilities nearly as much as the rsut monster one. I suppose I could take the nostalgia track that <em>ogre magi are not "ogre generals, but a whole different species of beastie (with their own chiefs, according to the 1st ed MM).</em> But the 3e MM fails to make note of their heirarchy, so that point is moot ultimately.</p><p></p><p>Dropping sleep and charm person make a certain amount of sense, in that these were probably more effective when parties dealing with ogre magi had 5-6 hired man-at-arms at their disposal. I also find it satisfying that the creature was dropped to a CR 5 (the original was a 5+2 HD monster, so that shift seems to be in line with where the creature has been in the past).</p><p></p><p>What does make me uncomfortable (it's not a deal breaker, but...) is the shift from the creature's use of guile and subterfuge to a greatsword slugger. It seems you could have gone one way or the other, and Mike's chosen the brute with a twist path. This is, of course, a matter of personal taste. But then, from reading the playtest notes, it seems very clear that many of these changes DO stem from a desire for DnD to fit a particular style. And Lord knows by now we can argue about style changes all day here and the only result is a closed thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Oh, and what's with the polymorph hate?!</p><p></p><p>So, like I said, I'm not raving mad at this one, but I can't say that I'm jumping out of my chair yelling, "BRILLIANT," either. It seems that in the process of giving the monster focus, R&D yet again decides to jettison a good chunk of what makes the monster a different encounter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="BluSponge, post: 2962807, member: 916"] This redesign doesn't offend my sensibilities nearly as much as the rsut monster one. I suppose I could take the nostalgia track that [i]ogre magi are not "ogre generals, but a whole different species of beastie (with their own chiefs, according to the 1st ed MM).[/i] But the 3e MM fails to make note of their heirarchy, so that point is moot ultimately. Dropping sleep and charm person make a certain amount of sense, in that these were probably more effective when parties dealing with ogre magi had 5-6 hired man-at-arms at their disposal. I also find it satisfying that the creature was dropped to a CR 5 (the original was a 5+2 HD monster, so that shift seems to be in line with where the creature has been in the past). What does make me uncomfortable (it's not a deal breaker, but...) is the shift from the creature's use of guile and subterfuge to a greatsword slugger. It seems you could have gone one way or the other, and Mike's chosen the brute with a twist path. This is, of course, a matter of personal taste. But then, from reading the playtest notes, it seems very clear that many of these changes DO stem from a desire for DnD to fit a particular style. And Lord knows by now we can argue about style changes all day here and the only result is a closed thread. :P Oh, and what's with the polymorph hate?! So, like I said, I'm not raving mad at this one, but I can't say that I'm jumping out of my chair yelling, "BRILLIANT," either. It seems that in the process of giving the monster focus, R&D yet again decides to jettison a good chunk of what makes the monster a different encounter. :( Tom [/QUOTE]
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