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Mearls redesigns the Ogre Mage
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<blockquote data-quote="Cheiromancer" data-source="post: 2965760" data-attributes="member: 141"><p>DC 35!? That's pretty high, doncha think? And what happens if someone makes the check? Do you tell them that an ogre mage is trying to charm them, or do you just say there is some kind of magical influence at work? (Which may be a ring of human influence, or a philtre of glibness- heck, even a cloak of charisma).</p><p></p><p>What is "equal to 1d4 + its Charisma modifier"? The number of inhabitants in any settlement? Which is a trifle odd- a few hours in a tavern, barbershop should dramatically increase the number. Or is it the number of settlements where the OM has substantial influence?</p><p></p><p>The skill used for making friends is normally Diplomacy, I think. Giving the OM a substantial bonus to non-combat diplomacy and bluff checks should be enough to make friendly with most nearby neighbors.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2965760, member: 141"] DC 35!? That's pretty high, doncha think? And what happens if someone makes the check? Do you tell them that an ogre mage is trying to charm them, or do you just say there is some kind of magical influence at work? (Which may be a ring of human influence, or a philtre of glibness- heck, even a cloak of charisma). What is "equal to 1d4 + its Charisma modifier"? The number of inhabitants in any settlement? Which is a trifle odd- a few hours in a tavern, barbershop should dramatically increase the number. Or is it the number of settlements where the OM has substantial influence? The skill used for making friends is normally Diplomacy, I think. Giving the OM a substantial bonus to non-combat diplomacy and bluff checks should be enough to make friendly with most nearby neighbors. [/QUOTE]
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Mearls redesigns the Ogre Mage
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