Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mearls redesigns the Ogre Mage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bowbe" data-source="post: 2966039" data-attributes="member: 6328"><p>Agreed, however sometimes it's nice for a monster to just be a monster and have monster stats. I get all the goodies of monster levels and so on... just saying that I think thats the approach that best suits an Ogre Mage... A basic "ogre mage" with a few variants for things it gains as it "levels up" template wise I guess. </p><p></p><p>Point being there are tons of alternatives that already exist for humanoid critters, giants, and so on. Likewise there are genies that have examples given of "noble" classed stats amongst them. To me a Ogre Mage is more of a genie outsider type race than an ogre type race. Thus the talk about the extra class levels and so on makes sense. </p><p></p><p>I just felt that a simple baseline (perhaps low) CR low HD version of the Ogre mage would be the way to go so that you could easily tack on whatever character classes make it your "style" of Ogre mage. I'm really getting more and more inclined to feel that way with several sorts of humanoid monsters and outsiders as I continue to play into my 6th year of 3.x</p><p></p><p>Racial benefits that grow as the monster levels up or increases based on its natural size and hit dice (i.e. monster classes) work nicely into the existing framework. If your going to re-work the monsters, I guess I feel that Re-working the monsters to fit a simplified baseline starting "monster package" works better for everyone and would in my mind be the development design mode to take.</p><p></p><p>It helps a GM create the monster they want from a simple setup, and gives players who get off on playing monsters an easier time of it than waiting around for everyone else to catch up before they get to level one time. Helps play balance because you don't have a monster PC thats 4 times stronger than everyone else to start with, but then becomes a burden at higher levels because they dont have all the class features everyone else has.</p><p></p><p>I guess what I am getting at is perhaps every humanoid/humanoid outsider, giant and so on should be a template or "race" as described in various books rather than a "monster" as statted in the monster manual. Anyhow, gonna fiddle a bit with some of this stuff and see what happens.</p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 2966039, member: 6328"] Agreed, however sometimes it's nice for a monster to just be a monster and have monster stats. I get all the goodies of monster levels and so on... just saying that I think thats the approach that best suits an Ogre Mage... A basic "ogre mage" with a few variants for things it gains as it "levels up" template wise I guess. Point being there are tons of alternatives that already exist for humanoid critters, giants, and so on. Likewise there are genies that have examples given of "noble" classed stats amongst them. To me a Ogre Mage is more of a genie outsider type race than an ogre type race. Thus the talk about the extra class levels and so on makes sense. I just felt that a simple baseline (perhaps low) CR low HD version of the Ogre mage would be the way to go so that you could easily tack on whatever character classes make it your "style" of Ogre mage. I'm really getting more and more inclined to feel that way with several sorts of humanoid monsters and outsiders as I continue to play into my 6th year of 3.x Racial benefits that grow as the monster levels up or increases based on its natural size and hit dice (i.e. monster classes) work nicely into the existing framework. If your going to re-work the monsters, I guess I feel that Re-working the monsters to fit a simplified baseline starting "monster package" works better for everyone and would in my mind be the development design mode to take. It helps a GM create the monster they want from a simple setup, and gives players who get off on playing monsters an easier time of it than waiting around for everyone else to catch up before they get to level one time. Helps play balance because you don't have a monster PC thats 4 times stronger than everyone else to start with, but then becomes a burden at higher levels because they dont have all the class features everyone else has. I guess what I am getting at is perhaps every humanoid/humanoid outsider, giant and so on should be a template or "race" as described in various books rather than a "monster" as statted in the monster manual. Anyhow, gonna fiddle a bit with some of this stuff and see what happens. Case [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls redesigns the Ogre Mage
Top