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Mearls redesigns the Ogre Mage
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<blockquote data-quote="Geron Raveneye" data-source="post: 2966748" data-attributes="member: 2268"><p>The question is if it's a good idea to reduce the whole system to dungeon encounter scenarios while trying to sell off the CR system as a good way to gauge the XP from roleplaying challenges, traps, and other decidedly non-combat situations, and using it in nearly every D&D supplement, no matter if it's a pure "dungeon" effect or something else.</p><p></p><p>Personally, I believe there is no way to really standardize everything in D&D down to a baseline of "standard combat encounter" without losing a lot of the flavour of the game. Instead, it would be more helpful if there were better explanations of how to use a given monster to its individual strengths, instead of trying to tailor every monster to a standard situation.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2966748, member: 2268"] The question is if it's a good idea to reduce the whole system to dungeon encounter scenarios while trying to sell off the CR system as a good way to gauge the XP from roleplaying challenges, traps, and other decidedly non-combat situations, and using it in nearly every D&D supplement, no matter if it's a pure "dungeon" effect or something else. Personally, I believe there is no way to really standardize everything in D&D down to a baseline of "standard combat encounter" without losing a lot of the flavour of the game. Instead, it would be more helpful if there were better explanations of how to use a given monster to its individual strengths, instead of trying to tailor every monster to a standard situation. [/QUOTE]
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