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Mearls redesigns the Ogre Mage
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<blockquote data-quote="kigmatzomat" data-source="post: 2967339" data-attributes="member: 9254"><p>I don't have a problem with the Mearls OM except that....it isn't an oni and as a long-time player, I want the OM to be oni. </p><p></p><p>Oni are a hard thing to quantify but it's pretty common that they fly, are able to sneak into sealed rooms, can appear to be other people, and have some ability to control others. Many sources state that oni's purpose is to corrupt mortals so that they become oni in the next life. They are strong, relative to normal people, but primarily sneaky. The direct translation of 1e/2e materials without looking at the specific mechanics has screwed with the effective flavor of the race. Older versions of Charm were much longer lasting than 3.x Charm Person and the original flavor could be replicated with Charm Monster. </p><p></p><p>So convert Charm Person to Charm Monster but make it 2/day in exchange for dropping Cone of Cold. Leave Sleep 1/day as a way to take out groups of weak creatures and as a semi-offensive SLA turn at-will darkness to 3/day Web. Replace troublesome polymorph to "shapshifter:alternate form-any medium or large humanoid-form and gain +10 to disguise to impersonate individual", add one HD (+1 BAB, +7hp, +1Ref/Will, +4 skill points, +1 feat) and toss in some social & stealth skills. </p><p></p><p>Now you've got an opponent that has a hard to resist Charm power, enough hp & SR to survive an encounter with an 8th level party, a decent ability to blood the party, and the sneaky to make trouble.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2967339, member: 9254"] I don't have a problem with the Mearls OM except that....it isn't an oni and as a long-time player, I want the OM to be oni. Oni are a hard thing to quantify but it's pretty common that they fly, are able to sneak into sealed rooms, can appear to be other people, and have some ability to control others. Many sources state that oni's purpose is to corrupt mortals so that they become oni in the next life. They are strong, relative to normal people, but primarily sneaky. The direct translation of 1e/2e materials without looking at the specific mechanics has screwed with the effective flavor of the race. Older versions of Charm were much longer lasting than 3.x Charm Person and the original flavor could be replicated with Charm Monster. So convert Charm Person to Charm Monster but make it 2/day in exchange for dropping Cone of Cold. Leave Sleep 1/day as a way to take out groups of weak creatures and as a semi-offensive SLA turn at-will darkness to 3/day Web. Replace troublesome polymorph to "shapshifter:alternate form-any medium or large humanoid-form and gain +10 to disguise to impersonate individual", add one HD (+1 BAB, +7hp, +1Ref/Will, +4 skill points, +1 feat) and toss in some social & stealth skills. Now you've got an opponent that has a hard to resist Charm power, enough hp & SR to survive an encounter with an 8th level party, a decent ability to blood the party, and the sneaky to make trouble. [/QUOTE]
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