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Mearls says adventures are hard to sell [merged]
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<blockquote data-quote="Henry" data-source="post: 3398484" data-attributes="member: 158"><p>It might have more to do with it than you think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He might be speaking of the logic that said that after about 2002, game companies, WotC included, started putting modules on the back burner because they very sluggish compared to supplement books. Look in the 2003 to 2005 area, and adventures were back-burner to supplements to EVERYONE except Goodman Games and Necromancer, who were capitalizing on certain market segments as well as extra goodies in the adventures (special hand-outs, game content, etc.).</p><p></p><p></p><p></p><p>(1) WotC realized a year ago, and made an announcement to the effect, that NO ONE third-party was making adventures any more, and felt there was too small an adventure base compared to supplements.</p><p></p><p>(2) Locale-driven adventures don't seem to be considered good adventure design anymore, because I can't think of anything outside of Necromancer modules that really feature it.</p><p></p><p>(3) Given the loads of regional supplements to FR over the past 6 years (Underdark, Silver Marches, Unapproachable East, Lost Empires, Shining South, Serpent Kingdoms, City of Spendors, Power of Faerun, others I'm forgetting), I'm not sure there's very much of Mainland Faerun left to write about for 3E. That's just my perception of it, though.</p></blockquote><p></p>
[QUOTE="Henry, post: 3398484, member: 158"] It might have more to do with it than you think. :) He might be speaking of the logic that said that after about 2002, game companies, WotC included, started putting modules on the back burner because they very sluggish compared to supplement books. Look in the 2003 to 2005 area, and adventures were back-burner to supplements to EVERYONE except Goodman Games and Necromancer, who were capitalizing on certain market segments as well as extra goodies in the adventures (special hand-outs, game content, etc.). (1) WotC realized a year ago, and made an announcement to the effect, that NO ONE third-party was making adventures any more, and felt there was too small an adventure base compared to supplements. (2) Locale-driven adventures don't seem to be considered good adventure design anymore, because I can't think of anything outside of Necromancer modules that really feature it. (3) Given the loads of regional supplements to FR over the past 6 years (Underdark, Silver Marches, Unapproachable East, Lost Empires, Shining South, Serpent Kingdoms, City of Spendors, Power of Faerun, others I'm forgetting), I'm not sure there's very much of Mainland Faerun left to write about for 3E. That's just my perception of it, though. [/QUOTE]
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