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Mearls says adventures are hard to sell [merged]
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<blockquote data-quote="delericho" data-source="post: 3398694" data-attributes="member: 22424"><p>I concur. There are several reasons that adventure modules are a good thing to have in the market, but none of them are likely to generate huge sales numbers or big profits.</p><p></p><p>(The reasons I can think of include: adventure modules show new DMs what to do with all those exciting new rules they've just bought, allowing them to get a handle on what the game is for. Additionally, with the player base aging, the free time available to DMs decreases, which increases the attractiveness of having much of the prep done for you. Then there's the shared experience of lots of groups playing through the same adventures. And I'm sure there are some others, but they're not springing to mind.)</p><p></p><p>However, it does raise the question: why have WotC been slow to approve an "Age of Worms" hardcover? Surely, if the goal is just to get quality adventures out there, it doesn't matter much who produces the adventures? And while it might look like Paizo's adventures would be competing with WotC's, they're not really... since the goal is "sell Core Rulebooks", not "sell adventures". (Of course, this could be a case of the left hand not communicating with the right hand about what it's doing. Happens all the time in business.)</p></blockquote><p></p>
[QUOTE="delericho, post: 3398694, member: 22424"] I concur. There are several reasons that adventure modules are a good thing to have in the market, but none of them are likely to generate huge sales numbers or big profits. (The reasons I can think of include: adventure modules show new DMs what to do with all those exciting new rules they've just bought, allowing them to get a handle on what the game is for. Additionally, with the player base aging, the free time available to DMs decreases, which increases the attractiveness of having much of the prep done for you. Then there's the shared experience of lots of groups playing through the same adventures. And I'm sure there are some others, but they're not springing to mind.) However, it does raise the question: why have WotC been slow to approve an "Age of Worms" hardcover? Surely, if the goal is just to get quality adventures out there, it doesn't matter much who produces the adventures? And while it might look like Paizo's adventures would be competing with WotC's, they're not really... since the goal is "sell Core Rulebooks", not "sell adventures". (Of course, this could be a case of the left hand not communicating with the right hand about what it's doing. Happens all the time in business.) [/QUOTE]
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