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Mearls says adventures are hard to sell [merged]
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<blockquote data-quote="trancejeremy" data-source="post: 3401254" data-attributes="member: 924"><p>I don't think it's really fair to compare modern day to back in the high point of the 1e era. Role-playing was really really popular then. It's hard to explain just how popular was, but you can make pretty good parallels with any fads, or even say, the internet bubble. </p><p></p><p>One day, people would buy just about anything. Then suddenly, boom, no one except a few was interested any more. And so more sounder business plans had to be developed for companies to survive. And the meme about sourcebooks vs adventures was apparently started. Indeed, even TSR had to do that - supposedly how Unearthed Arcana was rushed out to make money (it basically being nothing more than revised Dragon articles by EGG and a few others) to everyone still playing AD&D. And presumably it worked - UA had something like 12 printings, which has to be far more than any modules from that era.</p><p></p><p>d20 was in many ways a repeat of the same basic cycle. In the very early days, everything just about would sell. Then for whatever reason, boom, it didn't. Now they are fighting over table scraps (so to speak). The market for sourcebooks is played out. So the battle for adventures has begun.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 3401254, member: 924"] I don't think it's really fair to compare modern day to back in the high point of the 1e era. Role-playing was really really popular then. It's hard to explain just how popular was, but you can make pretty good parallels with any fads, or even say, the internet bubble. One day, people would buy just about anything. Then suddenly, boom, no one except a few was interested any more. And so more sounder business plans had to be developed for companies to survive. And the meme about sourcebooks vs adventures was apparently started. Indeed, even TSR had to do that - supposedly how Unearthed Arcana was rushed out to make money (it basically being nothing more than revised Dragon articles by EGG and a few others) to everyone still playing AD&D. And presumably it worked - UA had something like 12 printings, which has to be far more than any modules from that era. d20 was in many ways a repeat of the same basic cycle. In the very early days, everything just about would sell. Then for whatever reason, boom, it didn't. Now they are fighting over table scraps (so to speak). The market for sourcebooks is played out. So the battle for adventures has begun. [/QUOTE]
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