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Mearls says adventures are hard to sell [merged]
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<blockquote data-quote="Alnag" data-source="post: 3403517" data-attributes="member: 10087"><p>Well, I am living in a pretty small country, where is probably not more than 1,000 D&D players. On the other hand I know most of them, or at least most of the DMs of these groups. So I can tell you, what we think about WotC adventures and why we don't buy them.</p><p></p><p>Erik Mona writes correctly, that Sunless Citadel was great success (in sell numbers). Because for us it was first DnD adventure ever. (You know, there were not many players of ADnD). It was so horrible, that it also was the last adventure. It is as simple as that - WotC made themselves bad reputation as adventure producer. And so far I haven't seen a single adventure I would like completely. Sometimes there are nic bits but there is always something disgusting as well.</p><p></p><p>I don't know if it might be a difference in culture or what, but why the hell can't some adventure be real puzzle for the brain rather than muscle contest? Actually it is pretty simple for any DM around to produce stats/fight encounter. The idea we are willing to pay for is something creative, new and exciting. Fight is not new, it is usually not creative and the excitation has disappeared eons ago. </p><p></p><p>The point actually is...</p><p></p><p>the adventures are probably hard to sell, if you make a bad reputation at first (whatever you do than).</p><p>The adventures are probably hard to sell, if you have nothing to offer, or at least nothing new to offer. If you just offer something for busy (or lazy) people, you will definitely end with lower sales.</p><p></p><p>So this is my 2 cents.</p></blockquote><p></p>
[QUOTE="Alnag, post: 3403517, member: 10087"] Well, I am living in a pretty small country, where is probably not more than 1,000 D&D players. On the other hand I know most of them, or at least most of the DMs of these groups. So I can tell you, what we think about WotC adventures and why we don't buy them. Erik Mona writes correctly, that Sunless Citadel was great success (in sell numbers). Because for us it was first DnD adventure ever. (You know, there were not many players of ADnD). It was so horrible, that it also was the last adventure. It is as simple as that - WotC made themselves bad reputation as adventure producer. And so far I haven't seen a single adventure I would like completely. Sometimes there are nic bits but there is always something disgusting as well. I don't know if it might be a difference in culture or what, but why the hell can't some adventure be real puzzle for the brain rather than muscle contest? Actually it is pretty simple for any DM around to produce stats/fight encounter. The idea we are willing to pay for is something creative, new and exciting. Fight is not new, it is usually not creative and the excitation has disappeared eons ago. The point actually is... the adventures are probably hard to sell, if you make a bad reputation at first (whatever you do than). The adventures are probably hard to sell, if you have nothing to offer, or at least nothing new to offer. If you just offer something for busy (or lazy) people, you will definitely end with lower sales. So this is my 2 cents. [/QUOTE]
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