Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mearls' "Stop, Thief!" Article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 5566126" data-attributes="member: 59057"><p>@<u><a href="http://www.enworld.org/forum/member.php?u=27160" target="_blank">Balesir</a></u> </p><p></p><p>I am not sure where you got the impression, that i believein badwrong fun...</p><p></p><p>i am explicitely including 3e and 4e in my post to make sure noone reads it as a rant against a particular edition.</p><p>I am just stating, that in my observations as a DM, mathematically not so fokussed people and people that are not so fit in the rules system more often base their decisions on the world around them, and actually pay more attention.</p><p>If I am busy, calculating my chances as DM, i am not so aware of what is happening, and I catch myself making irrational decisions...</p><p></p><p>I also want to mention, that powers that allow the interaction with allies, flanking, and powers that allow combos, are also a huge fun factor for me. </p><p></p><p>The best way to design a game is making it simple and efficient. The thing why I chose D&D ove different role playing systems.</p><p></p><p>But, and now I am ranting a bit, the entry level of some classes is quite high... actually the entry level of all PHB1 classes is quite high. So a new player is distracted by a lot of the rules. The PHB fighter is a beutiful piece of design. Not too hard to get a grasp of for a player that does play a lot of RPGs, but the slayer in its simplicity and for the sake of the topic, the thief of ADnD in my case allows and encourages players to think about the world, and how you can help the party with your very limited means...</p><p>Forever Slayer mentioned the saving grace for the Thief (and the bard), that you increase in levels a lot faster than most classes. In my opinion it has always been a feature, that you start simple and get better later on without too many choices at the start of your career.</p><p></p><p>4e (my edition of choice) would be an even better edition, if you didn´t have to pick a feat at level 1, only a single power and progress to level 2 very soon, where you get most of the other features you get now.</p><p></p><p>Simplicity and some inability at the starting level teaches your players how to interact with the given surrounding and situation...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5566126, member: 59057"] @[U][URL="http://www.enworld.org/forum/member.php?u=27160"]Balesir[/URL][/U] I am not sure where you got the impression, that i believein badwrong fun... i am explicitely including 3e and 4e in my post to make sure noone reads it as a rant against a particular edition. I am just stating, that in my observations as a DM, mathematically not so fokussed people and people that are not so fit in the rules system more often base their decisions on the world around them, and actually pay more attention. If I am busy, calculating my chances as DM, i am not so aware of what is happening, and I catch myself making irrational decisions... I also want to mention, that powers that allow the interaction with allies, flanking, and powers that allow combos, are also a huge fun factor for me. The best way to design a game is making it simple and efficient. The thing why I chose D&D ove different role playing systems. But, and now I am ranting a bit, the entry level of some classes is quite high... actually the entry level of all PHB1 classes is quite high. So a new player is distracted by a lot of the rules. The PHB fighter is a beutiful piece of design. Not too hard to get a grasp of for a player that does play a lot of RPGs, but the slayer in its simplicity and for the sake of the topic, the thief of ADnD in my case allows and encourages players to think about the world, and how you can help the party with your very limited means... Forever Slayer mentioned the saving grace for the Thief (and the bard), that you increase in levels a lot faster than most classes. In my opinion it has always been a feature, that you start simple and get better later on without too many choices at the start of your career. 4e (my edition of choice) would be an even better edition, if you didn´t have to pick a feat at level 1, only a single power and progress to level 2 very soon, where you get most of the other features you get now. Simplicity and some inability at the starting level teaches your players how to interact with the given surrounding and situation... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mearls' "Stop, Thief!" Article
Top